Check out this new amazing Unreal Engine 4 techdemo video from designer Baolong Zhang.
Completely out of the blue, Microsoft starts giving away a hit Harry Potter movie to some Xbox console-owning fans of the Wizarding World.
Hogwarts Castle from the Harry Potter saga has been recreated in Dreams for PS4 as an immersive experience for players.
It's fully explorable, including all the common rooms, class rooms, quidditch pitch etc. This video show a few sections,
As I've said many times before, this is one game that needs to be on as many platforms as possible to get more exposure.
Tim Burton’s vision of Gotham brought to life by passionate fans.
They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.
This highlights a seldom discussed component of next level graphics: Practicality. Or, in short, have our television/computer display sizes and resolution fallen-behind too much to fully benefit from these leaps in computer-generated realms.
I noticed this with Horizon Zero Dawn. The level of detail is spectacular, especially for a game console. For example, with a Thunderjaw you can go into photograph mode and angle/zoom the camera in on the intricate parts and textures of the robotic Tyrannosaurus Rex and the detail is particularly high. In fact it's so high, that even with a fifty-five inch, 4K OLED it mostly goes unnoticed—unless in the aforementioned photo-mode.
https://www.youtube.com/wat...
Nothing touches this.
A new Harry Potter game where you actually go to Hogwarts to get sorted into a house and learn magic would be great.
It would be too time consuming to add further complex facial animations on this character for one designer. This is why I'm in favour of simplifying graphics