170°

Metal Gear Solid 2: A Postmodern Masterpiece

Metal Gear Solid 2 is a continuation of the storyline of famous stealthy super soldier Solid Snake. This sequel contained vastly superior visuals and gameplay along with highly interactive scenery as compared to its predecessor.

Read Full Story >>
cultureofgaming.com
FreddyFazbear2294d ago

It would have been better if its the other way around. raiden will be playable in the tanker mission and gives players the impression that your going to play as him and the main mission is now solid snake. For me it would be more epic and will make more sense solid snake vs. solidus not a grown up child soldier. Solid snake is a legend even defeating big boss.

SolidSioux2293d ago

You obviously didn't pay close attention to the storyline. The whole point of the game was the Patriots (Agent Zero and his AI network) trying to complete S3 (Solid Snake Simulation). That wouldn't work if Snake fights Solidus. That is why the events of Mgs2 mimic Mgs1 and Mgs3. Mgs1 was setup to turn Solid into a legendary soldier just like Big Boss and the same goes for Raiden. Zero needed another great soldier to manipulate international policy like he had done with Big Boss after Mgs3. He couldn't control Solid after Shadow Moses so he needed someone new.

FreddyFazbear2293d ago

Well Makes sense. I forgot the main plot im still sore about the whole Raiden snake thing but yeah, in kojimas story solid will not work for the plot unless he drastically changes it. its been 2014 since i played it again the MGS HD collection on PS3.

Name Last Name2293d ago (Edited 2293d ago )

@SolidSioux, you're mostly correct but as we learn in MGSV, Zero was made sick by Skull Face and the rest of the time the AI was working alone.

SolidSioux2293d ago

@Name Last Name, That is exactly why I qualified the term Patriots as being not only zero but his AI network as well.

Hylian102293d ago

It's so annoying to see people crap on the game because they " wanted their Solid Snake" as the protagonist.

Remember the story wouldn't "work" if SS was the main protagonist.

FreddyFazbear2293d ago

Yeah makes sense. I just wished somehow the story would fit solid snake but the storys fine regardless of the protgonist. Offtopic I think MGS3 is still the best Storywise. Cutscenes and gameplay are balanced. MGS4 had way more cutscenes and MGSV had more gameplay but the cutscenes was almost nonexistent, it was few and too short. Even the Original MGS has more cutscenes. I hated most of the dialogue they put it into cassette tapes. Anyway MGS2 has also good balance between cutscenes and gameplay.

SolidSioux2293d ago

The thing that bugs me most about that is they gloss over who Raiden is and what him being selected for the S3 program actually means. If they chose someone who was a child soldier like Solid was it highly infers that Big Boss himself was a child soldier studying under The Boss like Raiden did with Solidus.

TheVetOfGaming2293d ago

I played that game to death. I must have completed it over 20 times.

100°

It Looks Like Kerbal Space Program 2 Dev Intercept Games Has Been Shut Down

Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.

Read Full Story >>
techraptor.net
mkis00721h ago

This year is starting to look like it's going to have an infamous nickname at some point in the future.

160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

Read Full Story >>
windowscentral.com
LucasRuinedChildhood1d 18h ago (Edited 1d 18h ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE1d 15h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion1d 13h ago

Plus would have gotten them some extra money.

TheLigX1d 18h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle1d 17h ago (Edited 1d 17h ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher1d 16h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno1d 16h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE1d 15h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro1d 13h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics1d 10h ago

It's the game.

Was fun for 10 minutes

JackBNimble1d 9h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

TheLigX12h ago

Hey there big business shilling homie… the game was very profitable.

+ Show (4) more repliesLast reply 12h ago
Gamble201d 17h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

TheLigX12h ago

The games were profitable, you ding dong.

Killer2020UK1d 16h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE1d 15h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername1d 7h ago (Edited 1d 7h ago )

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer1d 10h ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 12h ago
notachance1d 17h ago

ah damn, I loved olliolli series

monkey6021d 17h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

Show all comments (22)
320°

Batman: Arkham Shadow - Official Teaser Trailer

Watch the Batman: Arkham Shadow teaser trailer for the next game in the Batman: Arkham franchise, releasing exclusively on the Meta Quest 3 in late 2024.Evil stalks the streets. Gotham City is in danger. And you’re the only one who can save it. Check out the teaser for the upcoming Batman VR game.Tune into Summer Game Fest 2024 on June 7 at 2pm PT/ 5pm ET/ 10pm BST/ June 8 at 7am AEST for the official Batman: Arkham Shadow world premiere reveal from Camouflaj and Oculus Studios, in partnership with Warner Bros. Interactive Entertainment and DC.

Petebloodyonion2d ago

Nice to see some VR games following Batman Arkham!
Was a huge fan of Batman Vr on PSVR :)

Cacabunga1d 23h ago

Quest 3 only is a letdown.. need to see what the experience will be like.

Looks like Ratcatcher will be the main villain in this game.. you gotta love thos rat waves in VR. Was already too much with A Plague Tale Requiem…

Also gives hope WB is not giving up on Arkham series.. hopefully a Rocksteady full blown Batman game after the suicide mission they just got..

Petebloodyonion1d 19h ago (Edited 1d 19h ago )

I would not be surprised if a PSVR2 version is announced after.
If there's none, It would mean that devs truly believe that PSVR2 is dead.

And really loved Plague tale Requiem (feel bad about the ending)

Babadook71d 14h ago (Edited 1d 14h ago )

"If there's none, It would mean that devs truly believe that PSVR2 is dead."

Not really. It would mean Meta pad for exclusivity.

Regarding PSVR2 dying don't believe the FUD, it's healthy, has a lot of great things coming, and won't die for many years.

But that being said it looks like a great game.

Petebloodyonion1d 12h ago

@Babadook
Not every company uses Sony's tactics of paying with the idea of removing content from others platform
case in point of Meta releasing a " Free" update PSVR2 patch for Beat Sabers while publishing games like Starwars Tales from the Galaxy.

But since we should not listen to the FUD how about listening to the devs of Rec Room the most popular social VR app about the PSVR 2 version of the game

"No current plans to bring RR to PSVR2. We’ve looked into it, it’s a non-trivial port, and we haven’t found a way to make it make economic sense. In an ideal world we would love to bring RR to PSVR2, but we just can’t justify the cost based on the numbers. Sucks I know, but that’s the truth.”

https://www.roadtovr.com/re...

shinoff21832d ago

Shame that something like this won't be on psvr2. Sony really has to step up on this front. There's a bunch of neat and nifty games out there for it. I'll end up getting one once I get caught up buying all the rpgs I've missed these last few years. Anyway I can't justify spending money on this with only a couple major vr titles. Re4 doesn't cut it for me since I was never a huge fan of the game. To see this batman as an exclusive, unless I'm wrong. Sony gotta pump something up

mooreneco211d 16h ago (Edited 1d 16h ago )

Sadly Camouflaj was acquired by Meta in 2022 when Sony allowed the psvr Iron man game to be ported to the quest, but given the amount of cash meta is losing never say never…..

Profchaos1d 8h ago

It'll be a timed exclusive the VR market is far to small to have true exclusives unless meta or Sony shell out millions of dollars to develop them exclusively.

Extremely common for VR studios to run very lean staffing wise take smaller projects and aim for mobile, and psvr2 and possibly PC.

Probably also why so many VR games get released so buggy to

Toecutter001d 19h ago (Edited 1d 19h ago )

What if Gotham Knights was a direct sequel to the Arkhamverse and was a battle for the cowl storyline, but the the traditional fighting mechanics while still being coop optional? What if SSKTJL wasn't set in the Arkhamverse and a wholey elseworlds story? What if this new batman game wasn't just VR cobblygook?

thejigisup1d 13h ago

All vr games need to be muliplatform. In order for the medium to grow we need as many hands on the software as possible. Dick around with exclusives once vr as a format it's established and the general public perception is more accepting.

EternalTitan1d 12h ago

Why cant we have a BATMAN BEYOND GAME, you corporate jabrronis?

Show all comments (15)