20°
6.5

Gaming Evolution Review: S.T.A.L.K.E.R

Last year, developer GSC Game World released the long-awaited S.T.A.L.K.E.R. - Shadow of Chernobyl to almost universal praise for its concepts and design mentality, but also frustration with its bugs and lack of polish and tuning. A year later and already we are greeted with the prequel, S.T.A.L.K.E.R. - Clear Sky. A year between releases is a far cry from the seven years of development weathered by Shadow of Chernobyl. Clear Sky is basically a second chance for GSC Game World to make S.T.A.L.K.E.R. into everything they wanted it to be. Clear Sky, however, only manages to highlight the harried development of this series, showcasing a conflicted approach to the design.

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gamingevolution.info
120°

STALKER-inspired fan game in CryEngine 2 cancelled, but you can download its latest build

Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.

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dsogaming.com
MadLad1154d ago

Sad. Going to give what's there a try though.

90°

STALKER Anomaly 1.5.1 released, brings 3D PDA, companions wheel, optimizations & more

Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.

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dsogaming.com
50°

Enemy Respawn Rates in Open World Games - Striking the Balance

Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.

S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.

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nomadsreviews.co.uk