BombMatt writes: "In case I haven't made myself clear, Linger In Shadows (LIS) is NOT a game… it's not a video… but it may be something we get used to seeing. The developers already have several similar concepts in the works.
If you were to take a group of modern surrealists and have them collaborate on a single art project, then put that work into motion, then add interactive elements, you'd have LIS.
Look and tone shifts through five unique 'stages', presumably designed by individual artists (all from the computerized 'demoscene') and tied together with a common theme. I found myself reminded of the 'deadly' video sequence in the horror movie 'The Ring'. It felt an awful lot like I was able to pause, rewind, and look around the cursed video. It felt jumbled and disjointed at first, but through interactivity and repeated viewing, it began to focus the piece as a whole."
BeefJack: "Personally, I think taking the game out of games has limited long-term appeal within our medium, although some are certainly immersive. As we explore more ways to interact with our games, we’re also finding more ways we can tell stories through game systems, and that can only be a good thing.
But gamers aren’t the only group of people to exist, and virtual worlds you can explore, infused with story and meaning, could still have a very important purpose. Art games are not the future of videogames. But they might just be the future of art."
Linger in shadows was really interesting, not sure what to call it, but I certainly enjoyed it.
As a game and an artist, it makes me very excited to see independent developers to gain success through an artistically beautiful game with innovative elements of gameplay. Linger in Shadows and Flower are great examples. In all honesty, I never particularly enjoyed "playing" either of those two games but I LOVED watching them. They truly are Art.
The Dutch website PSFocus.nl has written an article about Sony and there interactive videos: Linger in Shadows and Behind the Bullet. Besides from describing these interactive videos, PSFocus also brings up the point if this is the future or not.
I enjoyed both interactive videos. Sony is the only console that brings these pieces of interactive art on the marktet. The small price I had to pay for Linger in Shadows was well worth it and Behind the Bullet is for free.
Thanks for the article! I enjoyed it.
The PSN-exclusives Flower and Noby Noby Boy both take the top spots in February. These innovative games take gaming in new directions, and we're glad to see gamers have embraced them.
1. Flower
2. Noby Noby Boy
3. Super Street Fighter II Turbo HD Remix
4. 3 on 3 NHL Arcade
5. Savage Moon
6. Mortal Kombat II
7. Bejeweled 2
8. Burnout Paradise
9. Linger in Shadows
10. Magic Ball
i've only played flower and it was awesome especially after an intense session of Killzone2. will definately give some other PSN games a go.
but on topic good to see burnout paradise still on the list and mk 2 still getting love
I wonder what the numbers are actually like; is it in the thousands (very likily), tens of thousands, or is spot number ten in the hundreds.
With sharing up to 5 different PS3s, how did that affect the sales, so on so forth