160°

The Holy Trinity of PS2 Platformers: Ratchet, Jak, Sly

The PlayStation 2 is remembered for a great many things: being an inexpensive DVD player, playing home to classics like Metal Gear Solid 2, Grand Theft Auto III, God of War, Shadow of the Colossus and Final Fantasy X, and selling like hotcakes. Of all the genres it proudly represented, none were more prominent than the 3D platformer.

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hardcoregamer.com
FallenAngel19842315d ago

It was a magical time during the 6th gen for 3D platformers

Aceman182314d ago

3 of my favorite franchises.

Deep-throat2314d ago

Agreed. I'm glad Sony remastered those games for the PS3.

NotanotherReboot2314d ago

Yep. Sony should have made PS4 BC so we could play these collections again instead of the choppy Ps4 versions

Fist4achin2314d ago

Some great memories there! Stories, boss fights, and level designs were all excellent.

AspiringProGenji2315d ago

The best trinity of IPs I have experience in any generation without a doubt. I would kill for a New Jak and Daxter, and hopefully Sly cooper didn’t end with 4. Lover R&C on PS4

2314d ago
Sonyslave32315d ago

Crash should be up there too I remember playing crash bandicoot on ps2.

StoneyYoshi2314d ago (Edited 2314d ago )

@silkrevolver

Spyro was in its prime during the PS1 days. Spyro: Year of the dragon was the last good spyro game released since that was the last one Insomniac had developed before moving on to R&C. I remember having a bug in Enter the dragonfly which caused me to actually completely restart the entire came cause for some reason it wouldn't let me progress into the last level i had to finish in a certain section.

silkrevolver2314d ago

@Frinker hahaha, whoooooops, my bad.

Still, no good Crash games after PS1

Enturax2314d ago

Twinsanity was great even though buggy and unfinished,

NotanotherReboot2314d ago

They should remake it with all the cut content and bugs ironed out on PS4

Melankolis2314d ago

Too bad. We might not see a generation like PS2 anymore, when a good game only took 2 years to develop.

The 10th Rider2314d ago

I mean, the indie industry is providing a lot of that right now. I had to stop buying indie games on PC because my backlog is so big. I've been purchasing more on Switch since it's a bit more convenient to play and I've already played through three of them in just the past few weeks. I've got more eshop money for Christmas but there's so many up there (some are older indie titles) that I don't know which one to pick up. Add in that the Switch is so new that the Indie library is still much smaller than the PS4/Xbox One and those pale in comparison to what's available on PC and I'd say that indie devs have stepped in and filled in the spot that smaller game developers used to.

NotanotherReboot2314d ago

Some games, such as Ratchet 2 and 3, jak 3, Sly2, only took a little over 1 year which is insane

PhantomS422314d ago

Well, you can't be too mad that game development is taking longer due to better graphics/technology. Even now games are still averaged around 3 years of development time. I'm just going to miss that PS2/Gamecube/Xbox generation because we actually got full complete games, no season passes, no loot boxes, no milking DLC (there was some but it was reasonable) or announcing DLC before they are even close to finishing the game, and pre-order incentives were actual physical items and collectables not store exclusive DLC the publishers expect you to buy from every big chain on the market.

michellelynn09762314d ago

I miss these games. They were great games.

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60°

8 Years Later, It's About Time Sony Revives The Rest Of Ratchet And Clank

Hanzala from eXputer: "On this joyous 8th anniversary of the Ratchet and Clank reboot, it's about time Sony considers reviving the originals to complete the saga."

shinoff21839d ago (Edited 9d ago )

It's not the ideal situation but Sony does offer them on ps plus. I to would just like a big ass compilation on doscto though

purple1018d ago

Insomniac roadmap leaked a while ago and they are making another, they’re doing the best they can and these games, especially the last two, are master pieces

320°

AMD users left in the dirt with "ludicrous" Ratchet and Clank Rift Apart hardware issues

Ratchet and Clank Rift Apart hardware issues are a huge problem for AMD users

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videogamer.com
ocelot07275d ago

Strange with the ps5 being amd based it would of been more optimized for amd gpu's.

mkis007275d ago (Edited 275d ago )

Lets see just how widespread these issues are... doesnt make a bit of sense because the game was made for amd hardware.

: oh its just complaining over amd's poor implementation of things on the pc side.

PunksOnN4G275d ago

Why would it be its obvi on AMD drivers

mkis007275d ago (Edited 275d ago )

Maybe you are not up to date on the current state of AMD's Raytracing support and FSR.

Please tell me were you got never sony from in my comment?

ModsDoBetter275d ago

"Please tell me were you got never sony from in my comment?"

This is a first party title.
Released and poorly optimised. You jump straight to AMD being completely at fault as if TLoU PC port didn't happen.

Christopher275d ago (Edited 275d ago )

AMD themself said it was a driver issue.

generic-user-name275d ago

You should probably make sure it is Sony before trying to fling mud.

ModsDoBetter275d ago

@Generic with the cope:

From DigitalFoundry,

"The comparison, which was shared by Digital Foundry, was accompanied by a written analysis that goes over some of the port's best features, such as good scalability, which allows players with the proper hardware to enjoy much better visuals than on PlayStation 5 and those with underpowered machines to have still a decent experience barring some stuttering, and issues, such as missing transparency effects at max settings, texture loading issues, shadows issues with ray tracing enabled, stability issues and more. With the additional disabling of ray tracing on AMD GPUs due to stability issues, it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

"it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

This is not solely an issue with AMD, the port is "yet another" with missing features.

+ Show (3) more repliesLast reply 275d ago
Jin_Sakai275d ago (Edited 275d ago )

AMD has always been crap compared to Nvidia. The only advantage they have is price.

DarXyde275d ago

And power efficiency. And arguably better performance on 1080p/1440p cards. And availability.

Nvidia cards really aren't worth hunting high and low for when there are very comparable AMD cards that are cheaper. I really have to give credit to AMD for their very frequent and consistent grind with RDNA. This issue I reckon is a developer level problem.

Can't really miss with either, but considering Jensen and Lisa are relatives, they probably laugh about these debates over a very expensive holiday dinner.

iAmyRose275d ago

Naw AMD have had instances of being good, Nvidia do have better features, raytracing and AI performance if you play with software that uses it though.

KeeseToast275d ago

@DarXyde
Power efficiency is not true at all this gpu generation. Nvidia‘s 4000 series is more power efficient that AMD 7000

DivineHand125275d ago

I believe AMD offers higher vram at lower price points compared to NVidia. We have found out that this generation needs at least 8GB to load the highest detail textures at 1080p.

This issue with the drivers will eventually be fixed for Ratchet and Clank, however, the vram issue NVidia has on their midrange and entry level cards can only be fixed by spending more money on a higher end card.

+ Show (1) more replyLast reply 275d ago
CantThinkOfAUsername275d ago

AMD has already confirmed it's a driver-related issue on their cards. Besides, AMD 'users' can't stop telling us how not important Ray Tracing is, how they always play with it off, and how it's an 'Nvidia gimmick.' This shouldn't be a problem for them I believe.

On a side note, kudos to Nixxes and Sony for releasing one of the best PC ports in 2023. Amazing graphics with Ray Tracing, great performance, detailed system requirements, plenty of graphics options, all upscaling technologies (DLSS, FSR, and XeSS), DirectStorage 1.2, and native Mouse and Keyboard support.

INMATEofARKHAM275d ago

Not surprised by an AMD driver issue... I love they are in the market and help keep Intel honest but I've had some whacked driver issues with then so I always just go with Intel anymore.

I'm sure they'll have it fixed in the coming days, if it even takes that long, just one of the joys of PC gaming.

ChasterMies275d ago

Imma just sayin’, this is why I play on consoles.

Good-Smurf275d ago

No issues at all on PS5 and some already called me being trolling yesterday.
No telling how well it will run on my PC because there's too things that can go wrong there being High End Nvidia stuff and everything.

MadLad275d ago

Consoles are highly limiting; and when devs screw up optimizing their games on console, you're screwed. You don't have the option of powering through it.

Binarycode275d ago

That's why always wait and see what the game plays like on any device before you buy.

I think they've done a good job porting it to pc, but it needs to be able to run on lower end cards and should have a ram indicator to show how much video ram is being used.

ChasterMies275d ago

That’s why I play on PS5. The user base is so big, devs can’t afford to screw up optimizing their games for it.

MrVux000275d ago

Looking at the overall state of PC gaming and its ports of AAA games for the past 3-4 years vs consoles ports.

Not really helping your case.

1nsomniac275d ago

People never listened when I said that this game doesn’t use “real” ray tracing on PS5. I believe it uses a very clever advanced/modified screen space reflection system. Which is why the real ray tracing doesn’t work on pc.

Outside_ofthe_Box275d ago

Does it matter? I thought we were past this "real" nonsense. The end results matter more. If you can't distinguish, who cares. If it allows for better/more stable frame rate who cares. MS f'd everything when they started using terms like "true" and "real" in their marketing when they launched the One X last gen. People are finally starting to realize that "True 4K" doesn't matter if you have to sacrifice framerate to achieve it. In the end something always has to give if you are truly pushing the hardware.

Binarycode275d ago

Raytracing reflections are used on PS5 as they are in Spiderman, Same engine. tested by professionals with first hand knowledge.

PC Ray-tracings problems are bugs and on AMD side a driver issue.

Lastly if AMD want to compete in the RT space, they need to come up with a solution. As in a unique chip to do it, not just make the gpu with some driver things help it. It's miles behind Nvidia.

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80°

Seven Video Games We'd Love To See Get TV Adaptations

The WellPlayed team has come together to share which video games they’d like to see turned into a TV show.

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well-played.com.au