The mid-late 90’s spawned the immersive sim, a genre defined by influential PC titles such as Thief: The Dark Project and System Shock with the original Deus Ex following suit at the start of the millenium. Ion Storm and Looking Glass Studios pioneered the open-ended design we currently associate the genre with–design that consists of two core tenets:
Large interconnected environments
Player expression
The iconic stealth-action Syphon Filter series is nowhere to be seen, while Sony's busy planning more ridiculous live services.
Sometimes bringing back an old IP is like digging up a corpse and peeing on it, just look at Duke Nukem Forever, be careful what you wish for.
You are essentially asking Sony to make a better game than MGSV. That is risky given were stealth action games are right now.
If Sony can make a multiplayer component to go with a story mode like the great PSP games I think people would like this alot.
I've always wanted a reboot of Syphon Filter 1 at the quality level of Uncharted 2 or better. But the game has been abandoned like many previous Sony games that made other generations memorable.
The music, the voices, the story, the weapons and the amazing Taser were awesome for the time. The boss battles cool. But Bend and Sony don't care about bringing it back. About as bad as many other properties from Sega, Capcom, Namco, Konami, etc that we'd love but won't be getting.
Yup. Seems like Sony is dialing back on the live service plans but not completely. I wish they’d just can them in general. Maybe just let Bungie do Marathon and pivot everyone else.
Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.
This year is starting to look like it's going to have an infamous nickname at some point in the future.
As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.
I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐
Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.
I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.
Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.
I loved Olli Olli.
I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though
Great article.... Good to find someone who knows what they are talking about and also how Prey is put where it's supposed to, in the immersive sim category and not the "Bioshock In Space" or FPS category.
Immersive sims are canvases for both, the player and the designer. In an interview Warren Spector, himself had said that he found a player who cleared an obstacle in Deus Ex in a way he had never imagined.
Immersive sims are an expression from both sides and only the most creative/ambitious of people can make these games.
10/10 fantastic article showing why I love the games mentioned in said article.
Cool. Just picked up Prey and mankind divided recently. I'm looking forward to them!
I really enjoyed Deus Ex: Human Revolution and its sequel Mankind Divided. I am also playing through and enjoying Prey, even though I think the game is a bit "rough around the edges". The problem with immersion sims, is that the current gaming market doesn' t really seem to want to support them. Deus Ex: Mankind Divided and
Prey (2017) both under-performed commercially. Interesting I think Perfect Dark, if rebooted would benefit from the immersion sim treatment. I personally consider Prey (2017) and Deus Ex to still be FPS games (albeit non- traditional ones).. With Prey (2017), encompassing action-adventure, and Deus Ex branching into and being supported by action- RPG and stealth elements.
The Dark Project is still the absolute best first person stealth game you can ever play.