Regardless of your views on Destiny 2, Star Wars Battlefront 2, or Call of Duty: WWII, 2017 was certainly an interesting time for shooting games as companies and consumers clashed on microtransacions.
"Rainbow Six Siege Major Manchester event was a showcase of Siege play and underdog spirit - with a few boos, some boozy chanting and a sweaty atmosphere."
- Stuart Cullen, TechStomper
A few weeks ago Destiny 2: Into the Light released its highly anticipated raid boss rush mode, Pantheon. At release it was something I was cautiously optimistic about. As fun as the mode was, the overall response from the community, and reward structure left it in an unusual position. With all of the Pantheon stages now available, I wanted to touch on my experiences with the unusual mode. - IS
The new monthly paid subscription for Tom Clancy's Rainbow Six Siege has sparked an outrage among the game's community.
Paid subs are coming, and every company is investing heavily in them. From Microtransactions to this type of stuff, the community has been vocal about the issues surrounding ripping customers off, but we are being let down by influencers and journalists in trying to fight off these abhorrent business practices. Influencers and journalists don't say enough about how bad this stuff is. Meanwhile th soft buyers in the general public are getting more outraged by the day and whales are being exploited to pay too much of their own money for pointless crap.
A paid sub is partly why I think Xbox can throw Black Ops 6 on to Gamepass day-and-date and still think of it as "good business."
So PC gaming kills subscriptions model, now they want to bring it back along with season passes, MT, dlc and whatever else they can think of. 🙄
Good article! Good year for shooters.
unfortunately very few shooters have compelling stories, so the single player campaigns are basic steps to the multiplayer, which to keep generating revenue are filled with DLC , DLC on the disc , loot boxes , and other cosmetic upgrades. Fighting games do this now with DLC characters, pay to dress up costumes, loot box power ups.... Its all about how much cash can you squeeze from your loyal fanbase before they abandon you, or maybe they wont.... This is why the bell has been sounding for the single player game....there has been no way to find a way to keep squeezing money from fans except for additional story DLC....which wont sell if the original story was not good or too short. Uncharted a great story experience had to add 'shooter' multiplayer to installment #2 to keep going...Cash is king and if a game isnt a hit out of the gate with many ways to keep generating that cash its dead in the water...
I was shocked, but I ended up not liking Wolfenstein II at all. I played it for a couple days and then deleted it. I found the gunplay loose and imprecise. Aiming down sights was also a mess as the guns were so big and cumbersome they'd obstruct my target; It didn't help matters that the guns also had insane recoil.
Enemies also felt like bullet sponges at times too, especially when using the submachine gun. I don't know, I guess I was surprised, because I really liked the first game. The graphics and story were top notch, but the gunplay just didnt work for me.
I found Wolfenstein 2 to be the best shooter this year. The sequel was not quite as good as the original from 2014 but it was still a fun single player experience enhanced by the opportunity to slay Nazis in a game.
I have played Call of Duty from the first game released on PC and I could not help but compare COD WW2 with the first five or six WW2 Call of Duty games and, unfortunately, as good as it was, it was just not as good as the first 2 or even COD: World at War. However, a return to the WW2 era was very welcome and I hope the next one will aspire to be more and better.
Battlefront 2 was ruined by EA with loot boxes and trying to squeeze as much as the company can from gamers. I gave it a miss like many others for good reasons. Will EA learn? I doubt it.