30°

IGN: TGS 2008: Infinite Space Preview

SEGA proudly displayed a slew of Nintendo DS games this year and one of the more popular titles was Patinum Games' Infinite Space. When this game was first revealed in May it was described as resembling a Star Trek type experience where players could captain and customize their own ship. Today IGN saw what they meant.

Although the intro was entirely in Japanese, IGN was able to advance through the game's prologue which has players control one of the most powerful ships in the universe. The combat is very much inspired by naval battles where there are general attacks that have a high percentage of hitting and more specific shots that will likely miss their targets but can inflict huge amounts of damage. The camera can be moved from the bridge of your vessel to various views of the ships you encounter in the cosmos. The bottom screen shows a map of the ship's functions while the top screen displays the action. It truly is an epic undertaking on such a tiny device.

PS360WII5684d ago

"There was no inspiration for the system because I am a genius, I thought of it myself"

ha awesome :) Sounds neat and a very long game.

70°

Infinite Space: The Story Of A Forgotten Space Opera And Sega's Negligence

Space opera fans deserve a chance to experience the vastness of Infinite Space, and Sega needs to make up for its mistake.

ZeekQuattro8d ago

I still go back to Infinite Space from time to time. Probably the most underrated game I ever played.

CDbiggen8d ago

Felt like I was the only person who bought and played this lol

40°

Platinum Games on Infinite Space’s biggest success and failure, which are one and the same

EDGE took a trip down memory lane with some of the staff at Platinum Games in its latest issue.

One of the games discussed was Infinite Space, the studio’s first and only handheld game.

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Godmars2904216d ago (Edited 4216d ago )

I claim that it should have been a PSP if not a PS3 title.

Wonder if they can port it.

Canary4216d ago

I'm not sure that would have helped the sales numbers in North America. I can't believe it didn't sell well: to me, it's the best DS RPG that's not a remake.

Oh well.

As for a PS3 or PSP port... eh, I'm not sure that would work too well. The style of the combat wouldn't really mesh with what people expect from HD consoles, and the 3D models would have to be completely redone to meet with base consumer expectations.

Godmars2904216d ago (Edited 4216d ago )

As a gamer - one who's into sci-fi yet didn't by a DS for one sci-fi game - I could care less about sales. I personally shouldn't have to care about sales.

And as for the HD console generation, at this point I only see it as the most limited and crippled game generation ever. At least the latter part of the Atari era had the excuse of devs doing blow off hookers.

180°

The significance of a game's setting

In a storyline-driven genre like role playing, a good setting can end up being a game's most important element.

Hufandpuf4519d ago

yeah, having a game about pneumonia but taking place in South America would really get me immersed. :/

THR1LLHOUSE4519d ago

This piece mostly deals with RPGs, but has there been any recent setting as good as Rapture?

I honestly can't think of many that were *that* well realized/interesting.

SybaRat4519d ago

Yep. Half the reason I game is to go to interesting places and do interesting things. Which usually means "kill a lotta things," but still.

NagaSotuva4518d ago

I find space relaxing, except in Mars Matrix.