It’s been a good few years since Monster Hunter has seen a mainline title released on console and even longer since the console version wasn’t just an enhanced port. Now Monster Hunter: World is almost soft rebooting the series in a way that no one expected and so far it’s looking to be the best innovation the series has ever seen. From its next-gen appearance to the inclusion of tutorials to help new and returning players, World is going out of its way to let everyone in on the hunting action.
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
How is it satisfying to "take down" something that doesn't pose a threat? If the monsters were terrorizing people or other species then I could understand but they're just roaming around. It's like those douchebags in real life who kill elephants and giraffes for fun.