Although the NES put console gaming firmly on the map back in the 80's, it's perhaps the SEGA Genesis that was more responsible for taking home gaming to that "arcade quality" level so sought after twenty years ago.
SEGA was killing it in the later 80's, thanks in large part to its own intellectual property (IP). IP's such as Altered Beast, After Burner and Space Harrier II were arcade gems that ported to the 16-bit Genesis in a formidable fashion. Said formidability definitely had its hand in the demise of the U.S. arcade
There was another "arcade killer," lurking about the Genesis, and it too was a product of SEGA's System 16 architecture. It was called Golden Axe- a barbarian/medieval arcade/Genesis title good enough to make gamers finally let go of Atari's Gauntlet.
Okay, Sega. the devs of Streets of Rage 4 together and let's make a new Golden Axe happen.
Not every game made the transition to 3D as smoothly as Mario or Zelda. Here are 15 games that made the worst transition from 2D to 3D.
Why do you have a screen from Street Fighter X Tekken for Street Fighter EX?
Joe from GamersFTW writes about 5 of the worst games that have happened as a result of rebooting a video game franchise
Can someone put a pillow over Sonic's face and hold it down until he stops struggling? It'll be an act of kindness.
So many disappointments. It's so sad when a well loved franchise looks like it's dying in front of your eyes. (I miss you Sonic, I hope you come back some day)
I dunno, I think these games are great in a certain way. They're a fantastic counter argument against reboots in general and that at least is something