Dark Souls’ style of gameplay has become a genre of its own. Where does Nioh fit in this, and does it do enough to distinguish itself from its predecessor?
Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.
not a good title FPS RUSSIA. should have gone with: "new content added'. ... or something like that
try : 'New and expanded content 5 new Ally Missions added. + Addition of dojo training partners"
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Dark Souls by light years. The settings and different enemy types alone make the Dark Souls games way ahead of Nioh.
Nioh had extremely bland environments and the same enemies through out the first few stages and imo was a boring game.
Dark Souls, especially part one was just a masterpiece through and through from the setting, music and design.
Bloodborne is better than both imo
Nioh set a very very nice foundation for an inevitable sequel, but when it comes to atmosphere and enemy design, Souls and Bloodborne win by a landslide. Gameplay could be argued for either in my opinion.
My biggest gripe with Nioh despite it being a contender for my personal GOTY, was how after Act 2 or 3 you basically encountered every enemy type in the base game with a lot of hours left until you reach end game.
IMO Nioh is without a doubt the best Soulsborne game that isn't a From Soft game. It has the best of core Souls mechanics with a loot like system you'd find in Diablo while featured in a feudal Japan setting that is something I love as it's very aesthetically pleasing.
Bloodborne is still the GOAT for Souls-like games imo. Need to continue my NG+ playthrough.
I think it's better to compare the first game in a new IP to the first game in a new IP. Dark Souls 1 made a bigger impact to be sure, but Nioh was undoubtedly more polished at release.
I like both