190°

It's Hard to Be Excited About EA's Respawn Deal After Visceral and BioWare Montreal

Respawn's acquisition comes not even a month after EA shut down Visceral Games. The studio offered its blood and sweat on titles like the Dead Space franchise and Battlefield Hardline. Visceral was working on its own original Star Wars title, code-named Ragtag, before EA summarily decided to close the studio and move the production assets to another EA studio.

EA has a history of acquiring great studios, mishandling them, and ultimately shutting them down. Bullfrog Productions in 2001, Westwood Studios in 2003, Maxis in 2004, Origin Systems in 2004, Pandemic Studios in 2009, Phenomic Game Development, DreamWorks Interactive, Playfish and Black Box Games in 2013, Mythic Entertainment in 2014. Those are the studios behind classics like Populous, Dungeon Keeper, Command & Conquer, SimCity, The Sims, Ultima, Mercenaries, Star Wars: Battlefront, Medal of Honor, Need for Speed, and Dark Age of Camelot. And none of that counts internal or satellite studios that have been killed, like Danger Close, Bioware Montreal, DICE Canada, and Easy Studios.

UCForce2379d ago

And people think this is great new ? 🙄 Yeah,right. Not every publishers are perfect, but EA is just beyond worse.

thorstein2379d ago

It is great news. For the guys who sold Respawn. Now they can take their talents and create games they want to make rather than worry about some publisher mismarketing their game right in between the two largest FPS series in current console gaming.

lptmg2378d ago

on the contrary. Now that EA owns them, they make games according to their owner's demands. Besides, Titanfall is now an EA-owned IP, not a Respawn-owned IP

BlaqMagiq12378d ago

"Create games they want to make"

I don't think you know EA very well.

Summons752378d ago

EA is notorious for dictating what developers do. Bioware went from a great RPG developer that told amazing stories to bland 3rd person shooters and bland stories (hopefully Anthem turns this around). Dead Space went from Horror to no horror and bland 3rd persona shooter. Titanfall 2 was released a week after the biggest FPS last year and a week before Call of Duty. So I don't think you exactly have your facts straight.

+ Show (1) more replyLast reply 2378d ago
Relientk772379d ago

Respawn's days are numbered. EA got another one.

Fist4achin2378d ago

I was sad to hear of this. EA does not do well with games that are not sports related. They treat a lot great series like capcom, only worse. So many great titles sent to their demise...

Braxmapoutras2378d ago

"I was sad to hear of this. EA does not do well with games. They treat a lot great series like capcom, only worse. So many great titles sent to their demise..."

There fixed it for you.

Fist4achin2378d ago

Agreed. I guess it was a good cash out option for respawn.

GrimReaperGamer2378d ago (Edited 2378d ago )

There's only been 5 EA published games that I've purchased since 2006 with those being Dead Space 1 & 2, Mass Effect 1 & 2 and Titanfall 2.

I have no plans on purchasing any EA games in the future.

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60°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

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blog.playstation.com
60°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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windowscentral.com
70°

Manor Lords has sold over 2 million copies since launch

Developer Slavic Magic and publisher Hooded Horse announce that their city building sim Manor Lords has sold over two million copies since launch.

1nsomniac7h ago

Still waiting for its first patch which is worrying. I know it’s been a single man developer but there’s really no excuse for no updates being released since launch. I’ve been part of many single developer releases that are updated daily, sometimes hourly. This’s hasn’t had a single one yet….