Edge writes: "Though you'd reasonably expect any future generation of city-building games to exceed predecessors in scale and scope, it's difficult not to feel a little sense of wonder as the camera pans smoothly down from a satellite view to ground level – a ground level that is alive with pedestrians and vehicles. Even once the shock of the new wears off, however, Cities XL proves it knows the genre well. Its building tools are powerful and ergonomic, allowing you to draw your city with huge freedom. Roads are created fluidly, with the ability to manually assign the number of lanes and even their direction. As you tug a bridge across a channel, it grows the structurally appropriate number of legs and arches required for its length. The economic makeup of a city is as vital as its physical layout – rich citizens think themselves too good for public transport and won't want to live more than 30 minutes from work."
This week’s Humble Weekly Bundle, Focus Home Interactive 2, features a variety of different games which will please RPG fans to city-simulator fans. Notably, unlike normal bundles there are four tiers (compared to the usual three) — when you buy into one tier, you can’t change the size of your order without contacting Customer Support.
In Episode 52 of the Game Under Podcast, Phil Fogg explains why he's taking 20 hours to finish Shovel Knights (he is an accidental platforming masochist), and Tom Towers declines to play anything: instead he joins Phil in an all encompassing discussion on videogame criticism!
CitiesXL Platinum gets a release trailer with buildings being build to the sound of dubstep music.
I like how they put "Build Huge Cities" in there. From what I see in Simcity. Cities are so small.