Dana Abercrombie from The Koalition writes:
"Being the wonderful hot mess that I was, I decided to actually focus on the mechanism of the game before going all Brave Heart. Walking into a tent at the beginning of the demo, I picked equipment that didn’t weigh me down. My previous weapon was far too heavy and actually caused me to drag it across the ground. I could feel the weight of regrets every time I fought. I quickly acquired something lighter and sprinted my way through the lands in search of beasts."
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
Day freaking one! January can't come soon enough!
I have heard a lot about this game and I personally can't wait to spend hands-on time with it in January.
I liked how the author described their experience playing. Seems like newcomers to the series will be able to get into it easily.
Game of the last E3 for me. Can't bloody wait!!