NWR writes: "During my playtime with Vicarious Visions' DS version of Quantum of Solace, I was surprised that it reminded me a lot of Legend of Zelda: Phantom Hourglass. Like last year's innovative Zelda game, Quantum of Solace is controlled almost exclusively by the stylus. The game is played a bit differently as it is held like a book with a map on the top screen and the game on the touch screen. With some very easy context sensitive moves like hopping over crates or opening up briefcases, the controls for movement work almost perfectly."
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.