370°

Microsoft Has A Hardware Problem

Analysts have been predicting Xbox VR for quite some time, but it has yet to materialise. Why is that?

thorstein2403d ago

Microsoft's problem isn't hardware, it's advertising.

They need to make their brand hip and cool, then people will buy it. Just look at what that has done for Sprite, Nike, and Apple's iPhones.

Skull5212403d ago

I’m guessing they wised up and realized VR is gimmick, the tech still has a long way to go.

Razzer2403d ago

advertising? lol....games!

datriax2403d ago

Safe to assume by your post, that you get duped by advertising. All this time I wondered who in their right mind is stupid enough to fall for advertising bulls**t. I guess there really are people out there who do. lol

Godmars2902403d ago

In that case then they need to make more than Halo and Forza while pandering on just about everything else. Make "commitment" or public statement about making games, announce a bunch of titles, to them only later go back to the stance of "exclusives don't matter" with either few of the announced getting a cancellation statement while anything else just quietly dies.

goken2403d ago

OK if u say so...

but i seem to recall a few years ago watching the most popular TV series and everyone seems to be using Window phones and Windows tablets...

you can be as hip as you want. but without the apps and games to back it up... eventually even bill gates decided to go Android

AmUnRa2402d ago

Yes it is, i think the XboxOne is not strong enough for VR.

drunkenspy0072402d ago

I disagree. If we're talking about Microsoft and gaming, they've made a lot of bad decisions in general. However, maybe they just don't think VR is where it should be? They're releasing the xbx1 and that may determine what they'll do depending on the sales.

Godmars2902402d ago

@drunkenspy007:
I think Kinect is the counter to that argument. As MS's version of motion control they tried to spin as full on innovation separate from anything Sony and even Nintendo, who did it first, were doing.

That AR glass thing was their take on VR, something that looked different but was pretty much the same. The AR room thing as well. With main issue of why that didn't got more further than a concept demo was what they'd have to charge for it.

MS are nothing more than copycats who loose sight of what they're trying to copy while attempting to make it their own. There's no real way for them to pretend to lead with VR, so they're calling sour grapes while also putting supporting the tech.

TheMuffDiver2402d ago

You are right actually! Microsoft has been terrible in marketing their products

thorstein2400d ago

@The Muff Diver

Thanks, I'm glad someone has reading comprehension skillz. I said Microsoft, not Xbox. The article is about Microsoft.

+ Show (7) more repliesLast reply 2400d ago
MegamanXXX2403d ago (Edited 2403d ago )

More like first party exclusive problems and software imo I never had a problem with their hardware except for the RROD last generation other than that it's been good

2403d ago
spreadlove2403d ago (Edited 2403d ago )

I agree too. It is smart of MS to not jump into VR for gaming when it is clearly not ready. Let the market sort it out. Release MR for Windows 10 and let the market find what the real use of MR/VR/AR really is, instead of forcing it into games.

If you are going to do it, do it right when the market is ready!

1Victor2403d ago

the reason why the x1x isn’t going to have VR is because Microsoft isn’t a leader they are followers they always wait for the market to sort things out and then jump in and muscle their way in with money. Apple comes out with a phone and make a huge amount of money Microsoft see the money and want some buy a phone maker and think it’s going to be the next iPhone success story but fail.
Apple comes out with the iPod Microsoft see money again and follow same story fail move on.
Sony make it huge on video game Microsoft see money and follow this isn’t a fail but it isn’t as successful as they wish.
Apple concomes out with a iPad Microsoft see money and follow and so far their tablets have been a so so niche for a few again not a success they wish for but not a fail.
I guarantee you that when the VR is successful Microsoft will follow again and try to make money , will they succeed or fail is up in the air. I just hope they don’t pull out of video game and leave Sony the king of the hill because Nintendo won’t push Sony the way Microsoft can

Aenea2403d ago

I agree, MS is clearly not ready for VR and/or releasing games for it...

With the amount of exclusives they have for the X1 I can only imagine how many games they would have for their VR solution....

2403d ago
goken2403d ago

on one hand it maybe so, yeah hardware problem...

because everyone knows ms is doing oh so well when it cones to software for the xbo (eye roll)

Chevalier2403d ago

They can't even get enough games on their vanilla system. They should worry more about getting more exclusives before trying to get VR games in the mix.

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Edito2403d ago

@Skull512, someone has to walk the way...

+ Show (5) more repliesLast reply 2400d ago
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ApocalypseShadow2403d ago (Edited 2403d ago )

The problem was that there would have been no support for VR on Xbox one x at a profitable level at this time going into Christmas for developers. Gamers were told that Xbox one x was the **only** compatible Xbox for VR. There is only going to be so many Xbox one x's sold and a fraction of gamers would have purchased VR for it. If some gamers are spending $500 for the system, there would have been less than that spending **ANOTHER** $400-$500 for VR.

No developer is going to be wasting time money and effort on a market that small. Microsoft excused it as **we didn't want to distract developers at this time**. But the reality was that developers weren't interested in losing money developing games or porting games to Xbox for a small market.

If Microsoft didn't do any hands on experience to garner developer, journalist and gamer support like oculus, valve and Sony did for their headsets before launching them, there's no way in knowing how many consumers would be interested. Microsoft spent so much time hyping Hololens to overshadow VR at E3 and never released it for consoles. That was a "distraction."

Microsoft's plan now is to try and get control of the PC VR/AR market by flooding the market with hardware.
https://en.m.wikipedia.org/...

Step 1
Embrace: Development of software substantially compatible with a competing product, or implementing a public standard.

So right now, they are trying to create a public standard with OEM VR headsets. And made MR compatible with Steam. First step to try and monopolize. We know the rest which is EXTEND and EXTINGUISH.

Then later, make those headsets compatible with both Xbox one and Xbox one x as Microsoft dropped the " high fidelity VR " from their marketing. MR now has low and ultra compatibility on PC which should translate over to both Xbox systems. Xbox one will play some games and experiences. But Xbox one x will play all of them if you can afford it.

But right now, it wasn't worth it to developers or Microsoft unless they wanted to make no money on Xbox VR.

Zeref2403d ago (Edited 2403d ago )

You're spot on. I didn't even think about that. Imagine how small the market for Xbox VR would be if it's only on Xbox One X.
Now a year or two from now. An Xbox VR would make more sense Xbox One X will probably have a bigger market, And Xbox 5 would right around the corner in 2020, I don't think VR will come to OG Xbox One. I don't think they want the shitty VR experience that you have on OG PS4.

I think they want devs to easily be able to port their high-end VR PC games to Xbox One X / Xbox 5 without compromising the experience.

ElementX2403d ago (Edited 2403d ago )

I've heard that porting from PC to Xbox is relatively easy.

http://wccftech.com/path-of...

https://www.cinemablend.com...

FinalFantasyFanatic2402d ago

I don't think it's difficult to port to any of the consoles this gen, they're pretty much computers as it is, unlike previous gens (I'm looking at you PS3).

spreadlove2403d ago

MS already announced MR for Xbox One family, and lowered MR PC requirements accordingly. Even Oculus has reduced their requirements and Sony runs it on vanilla PS4.

gangsta_red2403d ago (Edited 2403d ago )

Good article, but with the recent designs of Xbox One S, Xbox X and the elite controller I have to say that imo their hardware problems are long gone.

And the way that I am seeing now is MS is waiting on VR and seeing where it is headed and as of right now it doesn't look like it's headed anywhere near as successful as what people thought it would be. The device is still a novelty item with only less than a handful of actual good games for VR and the price plus accessories for the device are still high, even though they have recently come down.

Maybe by the time MS finally releases their VR/AR device, other VR devices and their the price will at least be at a more accessible level. That and maybe they'll be more interesting games that are a must have that can only be played in VR.

I also think that the headsets MS is developing will have potential to be compatible with the Xbox...at least with the X

nitus102403d ago

>> I also think that the headsets MS is developing will have potential to be compatible with the Xbox...at least with the X

Making a VR/AR headset that works on the XB1x without working on the XB1 and XB1s would be a great way of annoying over 30 million XBox users.

gangsta_red2403d ago

Not really, if the result is an inferior experience I would think that would be an even more annoying to the Xbox users.

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70°
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Review: Arcade Paradise VR - Gamer Social Club

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Babadook714d ago

Should this be in the PC section?

130°

PC VR On Steam Is Actually Growing, Not Shrinking

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bunt-custardly29d ago

Good, silence the naysayers who talk bollocks.

Tacoboto29d ago

The context in the article is kinda like the discussion of MAU metrics. Manipulation of figures to get it to say what you want it to.

I.e. "The proportion is shrinking, but there are more players so it's actually not shrinking!"

Crows9029d ago

That's not like mau metrics ....

If there's 20,000 players and only 10% use it and then there's a jump to 40,000 and 10% are using still using it then....there's been an increase because 10% of 40k is higher than 20k.

That's an actual number increase of people using it. That's growth.

Tacoboto29d ago

MAU is used to reference engagement or growth in a game. The conversation is muddied because people want to talk about sales instead of player count. How is this not like that?

Growth can mean and be two different things. Growth of quantity, or growth of proportion. People in finance and accounting will never look at 2% in one instant and look at 2% at a later instant and say "Hey look, growth!" That's a joke, to be frank. The 2% is more than the earlier 2% but that 98% remainder also grew.

Eonjay29d ago

Which is why Sony is putting PSVR 2 on it.

Abnor_Mal29d ago

I wish Sony would have given upgrades to many of their PSVR games for their VR2 system. Unfortunately for me their pcvr movement is not doing me any favors, hopefully there’s some kind of trickle down effect.

Eonjay29d ago

Sony would only be able to Patch its own games. Devs would have to go back and create their own patches. To be frank, whats gonna stop this from happening is money. Are they willing to pay to have a developer create the patch, QA to test...

Abnor_Mal29d ago

@Eonjay totally agree with what you said about third party devs and the cost, Q&A etc, but Sony could have updated Astrobot, The Persistance, Blood and Truth, and Farpoint. Have a few in-house devs work on DriveClub vr, and pay for an update for Rush of Blood and maybe a Shadow of the Colossus VR. I would love to play Borderlands VR on PSVR2.

shinoff218329d ago

Sure Sony mightve been able to help but reality is most of those titles were from 3rd parties.

ApocalypseShadow29d ago (Edited 29d ago )

What he's saying is that Sony should have lead by example. Instead, they haven't done shit bringing them forward and expected 3rd parties to do it themselves in bringing their own games. If Sony's not going to do it, why should they?

It's like when they lead by example in the creation of their games. Or lead by example when they make their hardware.

Hate to say it, but for PS VR 2, they are lagging big time. GT is nice. But if you're tired of sims, then there's just Horizon. I'd rather have Blood and Truth remastered at that level or a sequel than what they currently released. No chance of that though as they killed London Studios. Another bullshit move they made. About as bad as killing Evolution Studios to keep GT as their only racing game. I like Sony's platform. But I'm not buying their headset if they're not going to put in the effort like they do with flat games.

shinoff218329d ago

Exactly. I almost bought vr2 but it's the games missing. Sure that horizon might be dope but I'd prefer the full horizon, or last of us, Spiderman, something. Pay some 3rd party devs. I was hoping to get that fallout 4 but that's not happening now lol

shinoff218329d ago

Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.

bunt-custardly29d ago

Praydog's FREE UEVR mod is working wonders for the PC VR community.

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Profchaos55d ago

This is great news I love virtual reality and my psVR2 however it's clear that the current bespoke way of building VR games is not working. There's some great games that have been released Absol but they are few and far between and if they are native they are clearly lower in budget and scope then at least I would like. It's definitely jarring to.go from high quality games like Spider-Man 2 to the biggest VR releases like Arizona sunshine 2 and see the huge gulp in quality.

This company aims to streamline porting older games into VR and make them feel as VR native as possible.

And to be honest some of my favourite VR experiences have been traditionally flat screen games ported into VR like resident evil 7, 8 4, doom 3 with the aim controller or borderlands 2.

And I'm not saying that there isn't great native VR games to be found I'm saying more traditional games ported over would be very welcome we have decades of amazing games that we all love and VR presents an opportunity to truely bring us into the world.

just_looken55d ago

The floating hands wires climbing/tool sims need to go for sure.

But i want the sword art online vr now that would be awesome

Leeroyw55d ago

I just found my people. Massive vr fan here but I want to live in older more broader era experiences that were made for traditional gaming. But in VR.

just_looken55d ago

@Lee

Rollarcoasters would be something else in vr

aaronlif1053d ago

Yes! I hope they bring Doom 3 to PSVR2. I was happy to see it on PSVR but couldn't help but feel like they should have held off for the PSVR2 for that game. They had to substantially cut the visuals on that. I feel like a psvr2 version would be able to do it better justice. I've asked the company that made the psvr port if there was any plans to make a psvr2 version, they said no but that if they were asked by Sony to do it they would. I also would love to see Star Wars Squadrons get a PSVR2 version.

Profchaos52d ago

Yes squadrons I forgot about that one it was amazing to play online with flat screen gamer friends some of my favourite multiplayer moments

RiseNShine55d ago

Amazing news, there're so many forgotten gems out there, these guys have been consistently porting old games like Return to Wolfenstein, Quake 4, jedi knight, etc. Sounds great that they can earn a living by doing official ports, publishers dust off some old properties, gamers get great games in VR, we all win.

mudakoshaka54d ago

Awesome news! Which popular Steam and Switch game do you think is their first project?