Analysts have been predicting Xbox VR for quite some time, but it has yet to materialise. Why is that?
Laundry, cleaning and classic arcade games all in glorious virtual reality
It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.
Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.
The Flat2VR community is taking the next step and announced a studio that will develop and commercialize licensed VR ports.
This is great news I love virtual reality and my psVR2 however it's clear that the current bespoke way of building VR games is not working. There's some great games that have been released Absol but they are few and far between and if they are native they are clearly lower in budget and scope then at least I would like. It's definitely jarring to.go from high quality games like Spider-Man 2 to the biggest VR releases like Arizona sunshine 2 and see the huge gulp in quality.
This company aims to streamline porting older games into VR and make them feel as VR native as possible.
And to be honest some of my favourite VR experiences have been traditionally flat screen games ported into VR like resident evil 7, 8 4, doom 3 with the aim controller or borderlands 2.
And I'm not saying that there isn't great native VR games to be found I'm saying more traditional games ported over would be very welcome we have decades of amazing games that we all love and VR presents an opportunity to truely bring us into the world.
Amazing news, there're so many forgotten gems out there, these guys have been consistently porting old games like Return to Wolfenstein, Quake 4, jedi knight, etc. Sounds great that they can earn a living by doing official ports, publishers dust off some old properties, gamers get great games in VR, we all win.
Awesome news! Which popular Steam and Switch game do you think is their first project?
I agree
The problem was that there would have been no support for VR on Xbox one x at a profitable level at this time going into Christmas for developers. Gamers were told that Xbox one x was the **only** compatible Xbox for VR. There is only going to be so many Xbox one x's sold and a fraction of gamers would have purchased VR for it. If some gamers are spending $500 for the system, there would have been less than that spending **ANOTHER** $400-$500 for VR.
No developer is going to be wasting time money and effort on a market that small. Microsoft excused it as **we didn't want to distract developers at this time**. But the reality was that developers weren't interested in losing money developing games or porting games to Xbox for a small market.
If Microsoft didn't do any hands on experience to garner developer, journalist and gamer support like oculus, valve and Sony did for their headsets before launching them, there's no way in knowing how many consumers would be interested. Microsoft spent so much time hyping Hololens to overshadow VR at E3 and never released it for consoles. That was a "distraction."
Microsoft's plan now is to try and get control of the PC VR/AR market by flooding the market with hardware.
https://en.m.wikipedia.org/...
Step 1
Embrace: Development of software substantially compatible with a competing product, or implementing a public standard.
So right now, they are trying to create a public standard with OEM VR headsets. And made MR compatible with Steam. First step to try and monopolize. We know the rest which is EXTEND and EXTINGUISH.
Then later, make those headsets compatible with both Xbox one and Xbox one x as Microsoft dropped the " high fidelity VR " from their marketing. MR now has low and ultra compatibility on PC which should translate over to both Xbox systems. Xbox one will play some games and experiences. But Xbox one x will play all of them if you can afford it.
But right now, it wasn't worth it to developers or Microsoft unless they wanted to make no money on Xbox VR.
Good article, but with the recent designs of Xbox One S, Xbox X and the elite controller I have to say that imo their hardware problems are long gone.
And the way that I am seeing now is MS is waiting on VR and seeing where it is headed and as of right now it doesn't look like it's headed anywhere near as successful as what people thought it would be. The device is still a novelty item with only less than a handful of actual good games for VR and the price plus accessories for the device are still high, even though they have recently come down.
Maybe by the time MS finally releases their VR/AR device, other VR devices and their the price will at least be at a more accessible level. That and maybe they'll be more interesting games that are a must have that can only be played in VR.
I also think that the headsets MS is developing will have potential to be compatible with the Xbox...at least with the X