TSA writes: "It’s probably a good sign if people finish your demo for a game then immediately head to the back of the queue to take another shot at it. Impressively, that was the case for Capcom and their Monster Hunter World showing at EGX last week. For many its appearance was a huge surprise – squirrelled away as it was in a corner of the expansive PlayStation area, with no queues laid out – but for me, who’s been fairly distrustful of the series’ continued push for the mainstream, the biggest surprise was that this feels, and plays, like a true Monster Hunter game. One that is no longer being held back by its native console’s power."
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
One x version for me 😁
A game where you hack and slash various monsters and dinosaurs is an essential RPG? It's a game with a child in mind.