Vice president of distributor markets at SCEE Chris Stanton-Jones has told publishers that if they do not take advantage of emerging territories like Russia, India, the Middle East and South Africa soon, they will miss out on a potential fortune.
While many companies in the games industry continue to concentrate on Europe, the US and Japan, Stanton-Jones states that when combined, these emerging territories represent a market far larger than you might expect.
"One thing that is in no doubt is their size and growth potential," he told MCV. "Think emerging markets, think big numbers. With the right channelled effort you can literally double your business in a year, something that you could only dream of in the more mature Western European markets."
And although these territories present problems, they are not insurmountable. "The first wrong perception is that piracy means it is impossible to have a legitimate software business in these markets. Take Dubai for example – rife with piracy ten years ago and now completely clean."
"Where there is money, nice air-conditioned shops, anti-piracy support and some reasonably priced software, you will have a good software market. In most markets, however, piracy directly affects software business, which we have to respond to," added Stanton-Jones.
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Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"
Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc
I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii