Rusty Butcher @ PS Blog Writes:
Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title. It will be releasing on the PlayStation Network on October 9, so I wanted to explain today about what Linger is and what it isn't. I'll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game. Yes it has trophies, but it still isn't a game and I'll explain why a little later on.
So then, what the heck is it? There are a few different answers to that question and I'm going to try and cover them here. So here is the short version and then I'll ramble on in more detail. Linger in Shadows was created by Plastic, from the demoscene. It is an experiment with the demoscene and it is an experiment in Interactive Digital Art.
BeefJack: "Personally, I think taking the game out of games has limited long-term appeal within our medium, although some are certainly immersive. As we explore more ways to interact with our games, we’re also finding more ways we can tell stories through game systems, and that can only be a good thing.
But gamers aren’t the only group of people to exist, and virtual worlds you can explore, infused with story and meaning, could still have a very important purpose. Art games are not the future of videogames. But they might just be the future of art."
Linger in shadows was really interesting, not sure what to call it, but I certainly enjoyed it.
As a game and an artist, it makes me very excited to see independent developers to gain success through an artistically beautiful game with innovative elements of gameplay. Linger in Shadows and Flower are great examples. In all honesty, I never particularly enjoyed "playing" either of those two games but I LOVED watching them. They truly are Art.
The Dutch website PSFocus.nl has written an article about Sony and there interactive videos: Linger in Shadows and Behind the Bullet. Besides from describing these interactive videos, PSFocus also brings up the point if this is the future or not.
I enjoyed both interactive videos. Sony is the only console that brings these pieces of interactive art on the marktet. The small price I had to pay for Linger in Shadows was well worth it and Behind the Bullet is for free.
Thanks for the article! I enjoyed it.
The PSN-exclusives Flower and Noby Noby Boy both take the top spots in February. These innovative games take gaming in new directions, and we're glad to see gamers have embraced them.
1. Flower
2. Noby Noby Boy
3. Super Street Fighter II Turbo HD Remix
4. 3 on 3 NHL Arcade
5. Savage Moon
6. Mortal Kombat II
7. Bejeweled 2
8. Burnout Paradise
9. Linger in Shadows
10. Magic Ball
i've only played flower and it was awesome especially after an intense session of Killzone2. will definately give some other PSN games a go.
but on topic good to see burnout paradise still on the list and mk 2 still getting love
I wonder what the numbers are actually like; is it in the thousands (very likily), tens of thousands, or is spot number ten in the hundreds.
With sharing up to 5 different PS3s, how did that affect the sales, so on so forth
Im really interested to see what it has to offer...
Can't wait to see what this game is about,
the trophy list is here:
http://www.ps3fanboy.com/20...
A very odd err...title but it looks surreal. o-o
if is not a game then what is it!!! i was hyped when i first saw the trailer but after no info was relased i did not care about it any more
it plays like echochrome... the point is is that you move the camera.