230°

Microsoft's New Achievement Structure

Phil at Handsome Phantom lays out his thoughts on the possibility of a new achievement system.

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handsomephantom.com
2pacalypsenow2461d ago

I hate that you have to open an app to see the achievements, make it like the Xbox 360 fast and efficient.

Jinger2461d ago

Huh? You can just pull them up from the Side dash for the game you're currently playing... if you want to go into other stuff and compare with friends then yes you have to go to another tab.

BackSmatchWash2460d ago (Edited 2460d ago )

Wow, I absolutely hate this idea. Does anyone actually want a fundamental change to achievements?

Achievements work fine as they are, and they've been pretty well refined since being a new concept at the 360's launch. I don't know how they can change it without just being needlessly convoluted. It shouldn't be too bad so long as they're strictly adding stuff and not removing... but if they botch it I'll likely be abandoning Xbox altogether and focusing on Playstation's trophies instead. I know they don't matter to most people but the only real reason I put up with the Xbone at all is that I still enjoy building up my gamerscore and have invested so much time in it already, I think it's still the best achievement system (compared to playstation, steam etc). I'd hate for them to squander that.

Awarding points for play time? Xbox already tracks play time, you can get a perfectly fine reading on someone's habits by looking over their profile, there's no need to butcher the achievements system for that. If you sink several hundred hours into a game the game itself must be rewarding enough.

BackSmatchWash2460d ago

Also, based on the first paragraph I want to point out they've already diluted the value of gamerscore quite significantly this gen, there's way more quick and easy 1000G now than in the past and plenty that would give King Kong a run for its money, because nowadays every single game no matter how indie gets the full 1000 points. They used to limit indie games to 200 points and later 400, because generally they have less content and are a much shorter time invested to get all the achievements in.

It makes sense with how AAA and indie games have blurred together, but at the same time when I get 1000G out of a three hour walking sim, in a way I feel like that's just cheapened the value of every other 1000G I've got. The idea that every point of gamerscore should be equally hard to achieve is also ridiculous, but a little bit of regulation wouldn't go astray.

Sorry for going a little off-topic, I just had this rant in me because of the article writer claiming the days of King Kong are "long gone".

Zeref2460d ago

I don't think they're gonna change achievements completely. However there will be something ADDED to the achievement system that might change things significantly. They did say that they want to reward gamers based on skill too. Because right now. Someone with 100.000 Gamerscore doesn't necessarily mean that they play better than someone with 10.000 Gamerscore. Maybe there will be a separate thing called lets say "Skillscore", Which filters out achievements that don't require any skill to unlock or something.

shaun mcwayne2460d ago

One of the feature I liked about achievements is that you could use the picture as a background for your dash, I always wished developers made some of them better, like posters and artwork instead of a picture of a box with a x50 next to it. I like the star wars battlefront ones I use the boba fett pic. So yeah make achievement pics better especially rare ones so we can display them on our dash.

Specter2292460d ago

I use the titanfall 2 ones myself.

70°

Easy Achievements / Trophy Games: Week of April 29th - May 5th

These are the easy Achievement/Trophy Games for the week of April 29th - May 5th, 2024

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gamersocialclub.ca
90°

Are Achievements Bad For Video Games

Paul Hang: Every gamer knows how iconic that little sound effect is when you get an achievement. However, there are those that aren’t fans of it.

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gaminginstincts.com
SullysCigar476d ago

Seems like a bit of a non-issue to me. If you're not interested in achievements or trophies, either ignore them or just turn off the notification. At that point, they effectively cease to exist for you, but at the same time others can continue to enjoy them.

lodossrage476d ago

Yeah I never understood this argument either. It's not as if trophies and achievements are mandatory for a person to enjoy a game. If you want to be a hunter, great. If not, that's great too.

isarai476d ago

They killed cheat codes because devs don't want you to earn them too easily. Also some devs use a simple trophy/achievement as a reward rather than an actual satisfying in-game reward for collectible, which is just lame.

LeeFender476d ago (Edited 476d ago )

There are plenty of games that give you plenty of ingame rewards. What are you talking about? Look at Final Fantasy XV, or any of the AC games for 100% stuff in the games. They give you armor or other rewards.

jambola476d ago

and games like tony hawk remaster or uncharted prove that's on the developers, not the achievements

blackblades476d ago

Yeah and we had this talk in ps3/360 and ps4/one era

Orchard476d ago

Nope.

If anything, it feels really bare now when you play on a platform without achievements (Switch) or with less focus on achievements (Steam).

Knightofelemia476d ago

Trophy and achievements are fun to unlock. Games that pop trophies and achievements just by making a burger jump is stupid. Games that rely on online to unlock trophies and achievements I stay away from. Games that have the next to near impossible trophies and achievements are a pain in the ass. Honestly if the game is fun I don't mind unlocking the trophies or achievements for it. I had fun getting the platinum trophy for Days Gone and Horizon also enjoyed getting the platinum for RE7 and RE8. Honestly I don't care either way I enjoy not getting trophies or achievements on my Switch, half the time in some games a trophy pops I don't care. I will only care if the game turns out to be fun and I am having a great time playing the game.

TheGreatGazoo30476d ago

No.

Some people are OCD or at lease OCD when it comes to video games. For them, sure I guess. Maybe don't have need to get every ? and see every marker on a map and just play the game. If you live the game, sure, look at the achievements after and see if there is anything you're close to and go for it.

jambola476d ago

I think it can be depending on the person
having a lot of pokemon is great, but if you're a person who has a need to collect everyone, it's a nightmare
same with side quests, collectibles etc
just like anything it has it's benefits and drawbacks

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina489d ago (Edited 489d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183488d ago (Edited 488d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher488d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku488d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama488d ago (Edited 488d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot488d ago (Edited 488d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola488d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem488d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad488d ago (Edited 488d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost487d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad487d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz488d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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