Many people bemoan the presence of an easy mode in games like New Super Mario Bros. Wii, but are these modes really a negative?
Nexon has released its financial statement for 2024's first quarter, and it looks like FPS The Finals isn't proving the hit the studio was hoping for.
Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.
Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."
im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal
Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.
Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.
She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.
One thing I wish they did though was let Tango be an independent studio.
disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds
imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste
They are certainly not a negative if they are optional. I like to play a game on normal because most of the time I don't have the patience to play it on hard and I won't exactly enjoy a game if it's easy, ie provides minimal challenge or difficulty.
Don't see the big fuss about this. More choices the better it is or at least that is what everyone says. If you don't like the easy mode don't play it.
I'm not afraid to admit that I always play on easy
Makes games less enjoyable to play, you mean?
..There's legitimate difficulty like in Bloodborne, which has it's entire experience catered to one difficulty, which the developers test rigorously until it feels, "challenging". And then there's building a game for easy/normal mode, and then just lazily increasing mob hp/damage by 500% on hard because they don't want to go back and develop the gameplay all over again.
..What's REALLY important is if a game is, "FUN!"
..Shooting a bandit in the head with a sniper rifle and they only lose 15% of their hp ISN'T FUN OKAY?!?!?
Hardest difficulty bullet sponge enemies that 1 shot you with a squirt gun is a BAD THINGGGGGGG!!!!!
Changre easy mode to responsibility mode