We spoke to GT Sport's creator about the game's VR present and future.
Insider Gaming sits down with ExoCross creative director Paul Coleman to talk about the game's development, features, gameplay, and more.
The Arctis Nova family of headsets expands today with the introduction of the SteelSeries Arctis Nova 5 series and Nova 5 Companion App.
In an era dominated by digital downloads and streaming services, the importance of physical media in gaming remains a topic of discussion.
Of course, Nintendo has always preferred physical sales, especially since they skew to a younger audience, and kids want games for their birthdays and holidays. They go to the store and pick the game they want.
Since the Wii they have always been the last major publisher to support modern tech or concepts, and they will be the last to support physical if it ever goes away. Which I hope it doesn't.
OK, but you need better format where these games could actually fit instead of half of the game being in physical form and all I have being on a digital code or have to download
Yeah it artificially retains the high prices for their software. Hence Pirates will always have their day with them.
I'm kind of gutted. I really expected this to be the game that launched a gazillion PSVR ships. But sounds like I will stick with Dirt Rally.
If this game, doesn't sell at least 2 or 3 million PSVR units, I predict that this device will become the Vita's successor as in no future support at all from Sony's 1st party other than the games already being developed for the device. If this game doesn't make PSVR, then no other game will.
I mean, that's true of not only all VR devices, but all new technology in general. No tech starts out fully refined with nowhere to improve. That's silly.
Wireless, lighter, better display resolution/FPS with dolby Atmos overhead and underneath surround for a cheaper price. Oh, and REAL AAA games that make the platform irresistable. Not half assed piles of crappy half-baked ports.
There's a reason why Google Cardboard sold s well. And that's because the world IS hugely interested in VR, it's just not there yet.
Much like the Atari wasn't there yet. VR has yet to show it's worthy form.
Again... power matters. This is exactly why ms is backing off a bit with vr support (and oculus being on shaky ground). I don’t think even the One X is powerful enough to deliver good vr (that’s happening on pc). VR just simply requires a lot more horsepower to push the frames necessary. You literally need to render at bare minimum 60fps (120 fps is ideal to remove lag and motion sickness factors) and you have to render each frame twice (left and right eyes). That’s why DriveClub vr sucked and why this isn’t what it should be. Consoles just aren’t ready for AAA quality vr yet.