After spending an hour in a profanity-driven rage, it's become clear why Naughty Dog removed the level Stormy Ascent from the original Crash Bandicoot.
The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.
It goes to my kids because I gave them the passwords.
To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"
I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.
Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.
CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.
My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.
In open world games, especially those with excellent graphics, we cant realistically expect 60fps from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.
Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.
It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.
I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.
Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
Got halfway through, started with 5 lives. I'll come back one day
It was obviously made harder from the norm, because it has quite a few tight jumps which require good timing and even prediction skills. Would have been a solid extra bonus level in the original (like they were planning).
Tbh, I think I enjoyed Stormy Ascend more than Slippery Climb, since It has like 3 checkpoints over Slippery Climb's 1. The one in remake feels pretty well polished and balanced, and I got some 10 minutes or so extra from the new bonus Brio level, which I think is Vicarious Visions' original design? The original Cortex bonus of Stormy Ascend was moved to Jaws of Darkness, IIRC (during the original's development by Naughty Dog).
The first part getting up is ok (just the damn pop up platform leading to the pop up stairs requiring pinpoint timing and precision), then the crazy stuff happens.