10°

Massively: Legends of Norrath Ethernauts loot card preview

Massively: "We've been walking through some previews of the Legends of Norrath cards over the last two weeks, and now SOE has some more 'fun stuff' to show off. We have three brand-new loot cards to show off. Two are transformations for your EverQuest II character, and the third is a brand-new pet for your EverQuest character. Check out Allakhazam for even more EQ2 and EQ loot card hijinks!."

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massively.com
100°

Legends of Norrath Shutting Down

After nine years of integration with EverQuest and EverQuest II, the customizable card game Legends of Norrath will be taken offline.

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mmogames.com
70°

Sony Online Entertainment Day Interview: 10 Years of EverQuest

Today marks the 10-year anniversary of pioneering massively multiplayer online rpg, EverQuest. As such, TGR took the opportunity to speak with a Sony Online Entertainment spokesperson about the company, its very special way of celebrating the occasion, and plans for upcoming events in both the real and virtual worlds.

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thegamereviews.com
SirLarr5527d ago

10 years of abysmally small drop rates.

SlamVanderhuge5527d ago

Still have never played Everquest...or any MMO, actually

cain1415527d ago

I refuse to play MMO's... I'm addicted to enough games as it is...

redfield855527d ago

Pretty sure I will never play an MMO. I already pay for Xbox Live. That is enough right there.

infamous_275527d ago

Any chance of a PS3 EverQuest?

ps921175527d ago

Hopefully, but I think we will see Guild Wars ps3 first.

Odion5527d ago

Everquest is the last MMO you ever want to play

torreyjs5527d ago

good sony news

itll go front page regardless of wht it says

no need to even read the article folks

GG N4sony

10°

Developer Interview: Legends of Norrath (Jolt)

Scott Martins, Director of Development at SOE Denver, speaks with Jolt about the game Legends of Norrath. From the interview:

"Jolt: Traditional TCGs are often perceived as nerdy and inaccessible – even among hardcore gamers. Do you believe that perception is wrong, and that it can be changed?

Scott: I don't necessarily think the perception is that far off, though there are very successful younger-skewing TCGs that are relatively mainstream. Also, the advent of online TCGs has made the genre all the more accessible to those outside of the traditional core audience. One of our goals as a studio is to work on developing this business model and style of gameplay. The digital environment we work in helps quite a bit with this. We provide a lot of options to the traditional head-to-head play found in most TCGs, including automated tutorials, cooperative play, and a lot of single-player (play against the AI) scenario content. The computer helps out with move suggestions and rules enforcement, and with managing cumbersome collections of physical cards. It's definitely easy to hop on for an hour in the morning before work and get in a game."