It's been announced the long-awaited Kingdom Hearts III will release next year. Fans who grew up with the series are elated, but Gazette gaming columnist Jake Magee doesn't get the craze.
Trying to break into Kingdom Hearts is a nightmare.
My advice; play the games in release order. Alot of people say story chronological order but that can be really confusing. Trust me.
I think a problem that SE is going to run into (or already has run into) with this series is that a lot of the people still following it were kids / teens when they played the first one, and are now much older. I know I'm finding it increasingly hard to tolerate the childishness of some of the stuff in these games, and I'm sure there are plenty of original players who have since just stopped following the series for this reason. I can't count the number of times I was playing KH3 and just feeling like, "What the f*** am I doing?"
SE can keep the series PG-13, and try to get a new audience of kids, but how do they intend to get kids into a series with a story that has been expanding since 2002, and over the course of like a dozen games? Especially when there are already loads of newer franchises out there that have already pretty much cornered the kids / teens market.
Honestly, I think they should either end the series once and for all, or take it in a more mature direction, and ditch the Disney stuff (I know, unpopular opinion, probably). It is a series that hasn't really grown with its audience, I feel. Alternatively, they could try to steer it in a more all-ages Studio Ghibli direction, sort of like Final Fantasy.
Indeed. If you wanna give it a try, just go with 1-3. The other games are unfortunately needed to know but you can just youtube all the cutscenes by order of release of each game.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
NP: “When I played through Final Fantasy XVI, I occasionally found what I believed to be evident Kingdom Hearts gameplay inspirations that I’d rather not detail here due to spoilers. Still, with it having been previously confirmed that Kingdom Hearts staff was working on this title, the notion wasn’t all that surprising.
However, I didn’t realize how truly instrumental Kingdom Hearts team members were in developing Final Fantasy XVI. After digging through the title’s credits, I found crucial Kingdom Hearts development staff who played significant roles in ensuring the combat design excelled.”
I'm in the same boat. I tried the original game for a few hours many years ago, and it didn't do anything for me. I assumed it was because I never had any interest in or attachment to Disney characters. I'd like to give it another try though one of these days, and see if I can learn what all of the fuss is about.
I'm playing kingdom hearts 1 for the first time and am onto the 3rd world/boss now. The beginning is always slow but it picks up.
If you don't like action rpgs, square, or Disney then it's not for you. I'm not understanding why certain people have to say they don't get the craze if they never did care for the composition of the game. Obviously they wouldn't like it....
I've played a bunch of kh2 but am trying to catch up for kh3's release and that also means I need to buy kh2.8
And from the little I've seen of kh3's, overall gameplay and controls look indefinitely improved. So if you're trying these older games you have to understand not everything is going to be perfect by today's standards but they're still fun games with lots of cutscenes that you can skip if that's your thing.
Just get off the first area and the first world where you experience different Disney world, only takes 2 hours max, even if you do more than you need in the opening area.
So the author doesn't get the craze? Who cares?
Don't understand? Were they supposed to automatically like every single series that exist within gaming?
I played KH1 when it came out on PS2 back in the day, but I wasn't a tremendous fan of it back then for some reason or another (I got the game a few months late and was really big into the Tales of games back then). KH2 completely changed my opinion of the franchise, however, as was something I played through three or four times- I loved it. Form changes were the beeeeest.
Then I played the various spin offs, the card game one, the one with Roxas that was mission-based and I recall absolutely none of its story because it was too slowly drip-fed, the one on the PSP that I really enjoyed, and the 3DS one too. Then I played a few of them again on the PS3- good times.
I still don't know what the hell is happening in the story. I think that basically every bad guy is Xehanort, who used to be Ansem, except he wasn't actually Ansem, he was Xehanort. Eh, hell with it, I'll read the wiki again before KHIII comes out, I guess.