Console Obsession writes: "Nex Machina probably wouldn’t exist if not for Eugene Jarvis’ Robotron, and Jarvis himself was even used as a creative consultant on the game. Not forgetting to mention that developer Housemarque were the people behind the game, who are famous for the likes of Super Stardust and Resogun, both of which were very well received twin-stick shooters, and also had gameplay mechanics which took inspiration from the likes of Asteroid, Defender, and Robotron."
If you've been hankering for an intro to Housemarque's brand of adrenaline-filled action, then here are 3 awesome titles you should try.
Rise along with Housemarque's Mikael Haveri and Nex Machina's game director Harry Krueger as they give their thoughts on AShinyBlackPhoenix's incredible speedrun through their game.
Housemarque director Harry Krueger talks Nex Machina, what we can expect from the studio's AAA title, whether Arcade truly is dead, and more.
If I were a betting man, and I am, I would say that Stormdivers won't be successful. There's too much competition, from the mammoths like Fortnite, Apex and PUBG, to further competition from AAA games with a battle royale mode like CoD.
There's too much competition and unless Stormdivers brings something unique to the mode, it just isn't going to work. "Simple yet deep" already exists.
Finally a beautiful article/interview. This was a really great read since I miss the Housemarque arcade games but this interview made me respect their decision a little more. Either way I will continue to support this dev team through thick and thin.
I still want a 3D version of Dead Nation. Love the game and the overhead gameplay but wish there was a camera option to make it more straight ahead or closer. The initial videos made the game look closer than it actually was.
We need more Dead Nation.
No downsampling = wait for a sale.