There is an increasing trend in gaming to reference the Dark Souls games whenever a game exhibits a degree of challenge to the player. This is not at all helpful, as it is both confusing and misrepresentative.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
I agree that certain people need to stop being ultra-lazy and just comparing everything that they find just a smidge difficult to Dark Souls, but I think why Dark Souls is so oft-referenced is because of how finely balanced the difficulty is. Obviously there are more difficult games out there, where enemies can just one-hit-kill you, but that's not enjoyable. Dark Souls manages to expertly tread the line between throw-your-controller-across-t he-room rage, and "OH GO ON THEN JUST ONE MORE TRY" addictiveness.
Souls is just getting past the learning curve and the odd hyper active enemy/boss. Other than that, its an extremely enjoyable bunch of games. Zelda on master mode is too difficult to enjoy. I dont know if I can be bothered to struggle through it.
It's where difficulty meets fun meets good gameplay, controls and environment. Still the Pinnacle in my eyes
Ninja Gaiden was my barometer of a hard game