170°

GT Sport: Creator Kazunori Yamauchi Talks Sound, Steering Wheels, and Shifting Gears

20 years ago Polyphony Digital changed racing. Now it's changing Gran Turismo.

IRetrouk2537d ago

Can't wait for this game, the beta has been fantastic so far.

Good-Smurf2537d ago (Edited 2537d ago )

Despite being a pretty limited beta,Sport mode that according to Kaz to not to be fun it's surprised how addicted I am to the
that mode.
Loved the closed beta!

IRetrouk2537d ago

Yeah it deff has that one more race feeling, cars handle so well...could go on and on about it but dont want to bore anyone 😉

Shakengandulf2537d ago

Never been more excited for a gran turismo game.

Knushwood Butt2537d ago

The Kaz and Bathurst videos are worth a watch if you like GT

Revvin2537d ago

My excitement for the game has been dulled somewhat by Sony's anti-gamer, anti-consumer decision on Fanatec wheel compatibility. In the past Sony has been very open to a wide range of legacy peripherals but with their market dominance I fear they have become a little arrogant and less open. That new Thrustmaster wheel is likely going to be a nice device but its not really moving the wheel technology forward. Other manufacturers are moving to direct drive technology while the Thrustmaster T-GT will be an expensive wheel based on belt driven technology with some meaningless buzz words tacked on by the marketing department and heavily promoted in this way by Polyphony not through technology but because of a business promotion deal. The wheel is just part of the whole setup, Thrustmaster are still produce a premium set of pedals to rival something like Fanatec's Clubsport Pedals.

IRetrouk2537d ago (Edited 2537d ago )

The wheel looks really good, plenty of new tech in it. And it is direct drive

https://www.gtplanet.net/th...

Revvin2537d ago

It does look good but its not direct drive, look at the cut-away graphics on the official site, the motor is off-set to the side driving the centre assembly driven by belts.

IRetrouk2537d ago

Yeah just looked again, they obviously changed their mind as it was deff announced as a direct drive wheel, although reading the info on the wheel, seems to me like they found a good middle ground, either way at 700 pounds im never buying this, the g29 will do.

Revvin2537d ago

I don't think it was ever going to be a true direct drive wheel, just misleading marketing spin to which Fanatec have also been criticised for when they first announced the CSW 2 'Servo' wheel which everyone took to be the same direct drive servo motor technology that drives the SimXperience Accuforce wheel, Bodnar Wheel and OSW kits and the like when really it was an iteration of their Clubsport Wheel belt drive line. Admittedly they did advance things with the worm drive system and automotive style belts which reduced the 'cogging' effect found on cheaper wheels but it was still belt driven.

If the Thrustmaster T-GT really is going to retail at £700 then its an expensive plastic based wheel when for not much more you could buy a CSW V2 and Universal hub which has a much more rugged metal construction although because of Sony's decision you won't have PS4 support. This is what has annoyed me with Sony - back on the PS3 my G25 worked great as did loads more older Logitech wheels that were not built for the PS3, I moved on from the G25 to a Fanatec Porsche Wheel Turbo S which at the flick of a switch allowed me to game on PC, PS3 and XBOX 360. Fanatec's CSW V2 worked great in Project Cars and DIRT Rally and still does so its clear its not a hardware or software issue, its plainly a business decision so Sony can rake in more money through licensing out to mass market manufacturer's like Thrustmaster and then shamelessly use a first party studio like Polyphony to market that wheel.

There is no software or hardware restriction stopping Sony from supporting the CSW V2, even Microsoft were open to Fanatec producing a wheel rim to add compatibility, therefore reducing the cost of XBOX compatibility and allowing users up until Sony made this decision to have a wheel that was compatible across PC, XBOX and PS4. Why Sony could not have just insisted Fanatec manufacture a PS4 Universal hub with official PlayStation button legends I don't know. I'd have bought one just to maintain this cross platform compatibility that is important to me as a gamer across multiple formats. The net result is I'm doing more racing on PC and XBOX now and where as with games like Project Cars which I bought on all three formats I will be buying on XBOX from now on and once that starts happening I'm more likely to buy other games for that format and the PlayStation no longer becomes my primary gaming machine.

Knushwood Butt2536d ago

Hmmm

Think I'll try using one of the coverter devices that I can use to connect a PS4 to a G25

+ Show (1) more replyLast reply 2536d ago
170°

Konami didn't recover after ditching Kojima, but this Metal Gear revival is its best shot

With Kojima gone, a lot is riding on Konami's revival of Metal Gear.

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videogamer.com
Jingsing1d 13h ago (Edited 1d 13h ago )

Not really, Konami is basically in name only and like so many other Japanese studios that have come and gone they are just going to be an IP troll and milk that cow until it is dry. Also one of the advertised features is playing the game from a different camera view while everything else remains the same will just result in making the game easier like what happened with Twin Snakes.

Cacabunga1d 8h ago (Edited 1d 8h ago )

If this turns out good and gamers support it we will get the other ones.. i really hope we get MGS original in zanzibar, Peace Walker and Portable Ops remakes after this one.. they are related with naked snake

Portable Ops was sooooooo good and underrated

gold_drake1d 5h ago (Edited 1d 5h ago )

Konami might not be super active in the videogame business anymore, or less, but they still make a ton of money with their collections and pachinko machines.

and their castlevania series on netflix is really successful also.

just_looken1d 4h ago

@jinsing

Your dislikes shows this sites situation

Konami has been doing all of that for years now like there contra games or mgs ports

mgs survive anyone

isarai1d 12h ago

When are people going to learn that all Konami is doing with these games Is licensing them out? They are not trying to revive their game development Branch and they are not the ones developing this. It is studios that came to them and asked to use the license to make a game and they have been doing this pretty much since MGSV

jeromeface1d 9h ago

Remaking all his work reaks of desperation. The only reason they are getting away with it is everyones deep love for the series. If delta is successful (which as of right now it should be), they'll be sure to remake all of them.

Redgrave1d 8h ago

Big shoes to fill, and compared to SH2 - this is as much a 1:1 remake as you can get. You can still see the PS2 bones in the movements and how the cutscenes have the same angles. If anything, I'd have preferred the reverse.... with SH2 being closer to a 1:1 remake but prettier, and have MGS3 have a little more freedom.

Ideally, MGS3 with a MGSV skin in terms of gameplay and freedom of approach. This is more like a high budget remaster than a remake. Having recently replayed the Bluepoint remaster, this is going to be like that same experience but even prettier.

But, as with both MGS3 and SH2, nearly impossible shoes to fill if not outright so. Damned if you do, damned if you don't. Such is the legacy of these GOAT titles.

Inverno1d 7h ago

It's a one to one remake, using the same voice recordings too. Not a reimagining, no new content thus far announced, just a straight remake of a game that already exists, but now with prettier graphics. There's no revival, they proved they can't make anything related to MG after Survival. They'll just remake all the games and people will eat it up.

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60°

Develop:Brighton’s Indie Showcase competition returns this year, and here are the ten finalists

We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.

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pockettactics.com
40°

Sonic Alchemy: Crafting the Musical Universe of Remedy Games

Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles. From the haunting melodies of the Alan Wake series to the surreal atmospheres of Control and Quantum Break, explore the fusion of music and narrative that defines Alanko's immersive soundscapes.