Scholarly Gamers' Matt Ferguson looks at the dangers of comparing and conflating the relatively new battle royale genre, and the impact it can have on the games, using examples from PlayerUnknown's Battlegrounds, The Culling, and H1Z1: King of the Kill.
From GI.biz: "Krafton, the Korea-based publisher behind PlayerUnknown's Battlegrounds, released its Q3 financial results alongside news on how it's expanding its collection of studios.
The company reported that it saw revenues of $328.5 million and net profits of $171.5 million, the latter marking a year-on-year improvement of 27%.
Krafton also announced it plans to acquire Neon Giant, the developer behind The Ascent, and open a new studio in Canada."
The latest PUBG update transforms the weapon meta in Krafton’s battle royale game, bringing changes to vehicles and Deston to make winning even harder
PUBG, the battle royale game from publisher Krafton, will be banned in Afghanistan in 90 days as the Taliban says it is a waste of time and too violent
Interesting.
It's really easy to fall into the trap of comparing every game within a genre to whichever one you deem to be the best. Definitely an interesting take on this!