GameSpot writes: "We asked the series' producer and executive director about the decision to bring Monster Hunter back to home consoles and how that's affected their approach to designing the game."
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
The mainline series finally returns home
SOLD!!!
Welcome back long-term motivation king. I'm laughing my ass off, so many years of waiting and suddenly all dreams of a possible home console Monster Hunter game with improved graphics are coming true.
Well, when companies make games for handhelds at cheap costs and sell it like pancakes they will milk it till someone inside suggest one more game for console. I mean look at Pokemon and Kingdom Hearts.