By setting the next Call of Duty in World War 2, Activision charged the developers at Sledgehammer Games with coming up with a philosophy for dealing with Nazi iconography and the possibility of playing as non-German male soldiers when the game puts players on the Axis side in multiplayer.
Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.
Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
"The campaign in this game is about finding that line of quality entertainment with respect for the world's greatest conflict and the people who sacrificed and died," Condrey said. "We tell that narrative in a way we think honours the cause''
anyways, about the nazi zombies...
I'm not reading that article but by title alone. I'd say poorly.
PC culture ruins every art form, the black female soldiers absence of the swastika in WWII are just embarrassing reminders of that
Why do developers still shy away from creating a campaign from the Axis perspective? Not all German soldier were Nazi's and not all German soldiers believed in the fight but had to either fight or die anyway.
"How Call of Duty: WW2 Handles Swastikas and Female Soldiers"
Here we go again. The bullshit PC culture is re-writing history. Liberalism is a disease.