Whew, what a week! Destiny 2 has been revealed, and the fellas couldn't be more excited about what the future holds for their favorite first-person shooter franchise! Brent, Ben, Bender, and Frankie get together to talk everything Destiny 2, as well as Ubisoft's upcoming AAA slate, Nintendo's latest Direct, Nex Machina, April's NPD results, Microsoft's renewal of the Scalebound trademark, and tons more!
Destiny 2's meta is ever-shifting, and a recent Exotic went from overlooked to must-have very fast.
Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.
What's really strange is both the Xbox One and PS4 failed to top the NES Classic Edition. I know that thing was in high-demand, but with how hard it was to come by, I'm surprised it pushed enough in its last month before discontinuation.