Nier: Automata saved the Nier franchise from obscurity, introduced the greater gaming community to Yoko Taro, and bailed Platinum Games out of a tight spot. Some say this is do to Yoko Taro’s storytelling, which is on a different level than we’re used to in video games, while others say it was Platinum’s amazingly implemented gameplay and Teflon slick UI that turned an obscure niche title into a million plus seller. However, Taro’s stories never saved any of his previous games from obscurity, and Platinum’s masterful game design had yet to deliver them a mega-hit, so James must attribute this newfound success to Yoko Taro’s genius move to focus on creating a virally appealing character.
Stellar Blade's creative director, Hyung Tae Kim, has also claimed that the game is deeply inspired by Nier: Automata.
I feel like Yoko is downgrading Automata because he has expressed multiple times he'd like to revisit the universe, but Squenix hasn't been keen about it. We know he loves 2B and would love to take her out for another spin, so maybe this is how he gets the company to think about it.
I get he's giving them some credit, but i strongly disagree based on the demo. I honestly don't think any aspect of it feels good, it's not bad, it's just kinda ok but definitely a little jank. Also the souls like formula it is adopting does not help it imo. I was looking forward to this for years, now im just kinda let down honestly 🫤
Man exputer can you stop putting words like that after someone's name, i read Yoko Taro Passes and just went blank
(From the demo) Stellar has better direction in terms of stage layout if you like that ninja gaiden type feel. Nier is more polished by far.
IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."
VGChartz's Mark Nielsen: "The Nintendo Switch has been one Nintendo’s most successful systems ever, both measured by the number of units sold and the quality of its titles, but if there’s one thing this generation has been missing it would have to be the Nintendo Selects line, bringing existing titles that had paid their dues back at bargain prices. With the Switch now entering its twilight years, and there being few new titles in store for the foreseeable future, what better time could there be to bring back this tried-and-true tradition? While the actual realization of it may be doubtful given how rigid both hardware and software prices have become in recent years, that only gives us all the more reason to dream up a hypothetical lineup of our own.
For this article the specific focus will not be on those massive multi-million evergreens that the lineup would no doubt contain a few of to cement its value, but instead on games that for one reason or another fell short of their full potential the first time around and deserve a second chance to reach more players at an affordable price. Let’s get started."
I really want Xenoblade Chronicles X on the Switch, can't believe that hasen't been ported. I'm playing Skyward Sword at the moment and I'm almost finished, but it's so long and the controls are so bad, even without motion. Astral Chain is fantastic though, they should make a sequel.
You can say that again, my friend.
We are in the Ass era finally, thank god
The booty is ...... https://www.youtube.com/wat...
Appealing visuals matter to a games success. I'm shocked. It's not like most of the big name actors in the cinema of every country with a decent sized film industry are incredibly arrtactive people under 45, and that same logic definitely couldn't get people to look into games.
Oh wait.
GOTY.