The Last Guardian developer shares his design process with Massive MD David Polfeldt and attendees at Nordic Game Conference.
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
In a recent conversation with the fans on X, the CCO asked them for their opinion on a new Stratagem for Eagle-1. He engaged with the fans, praising their ideas, and everything was going smoothly until a fan named Nasdorachi shared their idea.
"While he was able to work on Ico for a time, he was compelled to find employment again as his savings started to run out. Fortunately, Sony Computer Entertainment was hiring for a CG artist.
"I applied for that, but I had one condition: that I couldn't work full time, because I needed time for myself," he said. "Sony asked what I was doing in my own time, so I started to talk about Ico. They understood the idea and then suggested I work on that Sony.""
That's exactly what I like about Sony.
I do enjoy the fact that the story telling is open ended and allows the player to make his/her own interpretation of it. There has always been great story telling in his games and a great vision on how to achieve it and I am glad that we have been able to play three amazing games by this man. Whatever he chooses to do in the future, I'll be patiently watching.
If this was anyone else I would call them a mad man but I won't deny that playing TLG made me glad I formed my own story from what happened.
I love this guy. He understands that shoving the story down your throat doesnt make it any better. Oscar bait movie games from naughty dog and tell tale should learn from this guy. Sacrificing most of gameplay for the story is understandable for certain segments of games, to a degree. But at the end of the day, theres a reason why uncharted and TLOU have laughably low enemy variety, theyre so busy caring for the story, cinematics and banter that they completely forgot about the meat of the gameplay. Maan...i will never forget how shadow of the colossus made me feel...both my hands and my mind.