The game has three difficulty modes: Arcade, Advanced, and Simulation. Arcade is basically the transition point for racing fans more familiar with car sims, as the game alters the physics to make races simple accelerate/brake affairs. You don't have to worry about falling off your bike because you're leaning too far forward and overtorqued the rear tire. If you understood the last part of that sentence, then you might want to try Advanced or Simulation mode, which amp up the difficulty and punish throttle-heavy racers with wrecks and wipeouts. As in real life, a 500cc sportsbike requires a precision touch: You need to lean into turns before you take them, apply the front and rear brakes appropriately, and remember to gradually apply the throttle as you come out of a turn.
"MotoGP™ 08 brings the premier motorcycling championship into your home! Speed down 18 official tracks all over the world including Indianapolis and Laguna Seca..."
Today, Capcom confirmed the release of the MOTO GP Demo, which is set to release on Xbox live, and the PLaystation Network, this Thursday, and is set to feature three modes,.....
Great love moto gp and f1 this year will be amazing for both series i just hope the games deliver as well moto gp 08 let me down i liked thq heaps more hope there is a happy medium.
Koku Gamer writes: "The racing genre is one just as varied as the vehicles it features – and no more specific is the motorbike racing scene. Unlike the more popular disciplines such as NASCAR, Formula 1 and the countless arcade and simulation titles, when it comes to motorbike racers, it hits a niche to be frank. More often than not, a game of such a style will appeal to people with a genuine interest in the motorsport, and due to its uniqueness, will deter casual gamers. MotoGP 08 however was set to change that, Capcom stating that its multi-tiered riding models would appeal, suit and attract both casual and serious racers alike. But was this enough to bring the game to the masses and revolutionize the genre?"