Two years ago at PAX East 2015 Justin Stanley was wandering the slightly less frigid wasteland of the Boston Convention Center, in search of game developers to talk to. He was not of the media pass holder type of attendee for this event, so easy conversations and networking were beyond his hopes. Then, from across the expo hall he spotted a booth. It was a booth not unlike the others, but what he saw was a knight…and a shovel.
He ventured closer, daring to see if these fine people had a game of interest to show him. What he spotted was a retro-styled platformer he has long been curious about. But what was this, did his eyes deceive him? Surely that was not the classic Battletoads hanging out with this Shovel Knight? Surely that wasn’t Kratos, the God of War, chilling out with the blue armored titan of men?
It was at this point that Justin spotted one Sean Velasco, setting up an interview with the gentleman of Yacht Club Games. One thing led to another, and Constantly Calibrating got on their media list and even received review codes for Shovel Knight. That started Josh’s journey towards booking Yacht Club Games for a podcast appearance.
An attempt was made, but they were finishing the Xbox One and PlayStation 4 releases of Shovel Knight.
Another attempt was made, but they were busy developing Plague of Shadows.
Finally, at the start of 2017 a third attempt was made, despite the team working towards the release of Specter of Torment. Which is why we’re here!
So join Josh & Justin as they chat with Sean Velasco and Woz of Yacht Club Games about the past, present, and future of Shovel Knight. Perhaps even some discussions about what they may do outside of our favored knight.
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.
It goes to my kids because I gave them the passwords.
To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"
I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.
Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.