With today's reveal of the tech behind Project Scorpio, we now know what is inside the next Xbox. But why did Microsoft build it in the first place?
XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.
Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.
Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."
im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal
Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.
Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.
She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.
One thing I wish they did though was let Tango be an independent studio.
disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds
imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste
Interesting. Confirmed more expensive than Pro so I'll say 600 dollars
This is too similar to PS4 pro. I like it for the UHD Blu Ray and new dashboard, but it's going to be hard to justify. The 12gb is nice, but the dream of Zen and Rysen is over like a lot of people said. And for the real power to show you still need first party studio's or patches. And seeing how third party studio's are doing that on the PS Pro... Well, it's going to be interesting. Price is going to be a huge factor here. Sony won't have to do anything as long as the games keep coming, or just a price drop on the Slim and Pro.
So, here's my take, which is based on limited tech knowledge,
PS4 Pro:
GPU: PS4 Pro: 4.20 TFLOPs Polaris GPU
CPU: overclocked 2.1GHz Jaguar CPU
Scorpio:
an RX 480 would be: 5.8 TFLOPs, which, this is close to in scorpio. 40 customized compute units at 1172MHz.
CPU: 8 custom x86 cores clocked at 2.3GHz
I suppose, they're close in power. Obviously the edge goes to the Scorpio over PS4 PRo, but that's as it should be for hardware released after the PS4 Pro.
This is not quite the powerhouse I'd hoped for, but this is likely the best case scenario for the available hardware at release time.
Basically, I feel this is the same conversation We all had in regards to PS4 Pro when it released. Both are solid values, both are solid systems.
Well clearly as far as hardware goes it will be a strong console. MS needs to cultivate a more interesting diverse set of titles. Will it dominate in sales? I doubt it will dominate but sell far better than X1, I suspect it will. But likely at some point Sony will announce a new console being developed which will leap frog. And so the game will go. So what will the difference maker be? Games and where one's friends play.
He didn't see anything else running on the Scorpio except Forza? I wanna see if Witcher 3 can run in 4K 60fps
The most impressive thing and the thing that is going to make sure many a game can indeed perform rather well and reach 4k is the DirectX 12 implementation in silicon!
The CPU is just a beefed up Jaguar like in the Pro, the GPU is an AMD GPU with Polaris features and additional MS specific additions just like the GPU in the Pro is...
I do think MS has a slight edge here that they did more in software/libraries in an abstract way, especially with DirectX where Sony of course also has libraries devs can use but devs could also go real low level on the PS4 which can cause compatibility issues on different hardware...
Still, the Forza demo was rather nice, but the game was already running 1080p@60fps on stock X1, everyone already assumed they would be able to get games that do that already to become 4k@60fps (4 x 1.3Tf = 5.2Tf). What is impressive is that they apparently did it using only 4.2Tf (70% of 6Tf, the GPU wasn't utilised fully, fluctuated between 55% and 70%).
Let's see, to get a 900p game to 1080p they need 1.44 times the power. They managed to go from 1080p to 2160p using 3.25 times the power. To get a 900p game to 2160p it needs 1.44 x 3.25 times the power. Multiply that by 1.3Tf and the machine should be able to do 6.084Tf. Hmm, whaddayaknow, that IS possible.
Still the games that fluctuate with dynamic resolutions lower than 900p won't be able to.
Also, and this is very important to think about: games running at 30fps won't go to 60fps all that easily. So don't expect a 900p@30fps game to go to 2160p@60fps since that will be impossible. And yes, for double the framerate you do need a faster GPU, apparently some here believe that is not the case, but it really is...