As VR becomes more promonent in the gaming world, we are looking to make that push to the next level of realism. What could that be exactly?
The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.
Ironically number 9 can save them at this point (releasing games on multiple platforms)
Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke
Really good video.
I remember the days with RRoD was big news on here, N4G.
Microsoft had it turbulence number of years.
Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue
I found this video painful to watch. Can someone list them out?
Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.
CRKD, and Limited Run Games announced a special Tomb Raider edition of CRKD's popular NEO S, and Nitro Deck+ controller. - IS
MSI is proud to announce that its gaming handheld, Claw, has achieved a significant performance increase of up to 30% through a new BIOS and MSI Center M update. Furthermore, the new BIOS and MSI Center M enable Claw to smoothly play all of the top 100 po
is this the one with the switch2 chip inside.?
this is Intels first try at the format
probs not though, as it's $799. so not good for switch actually
Well thats nice considering Ive heard it consistently performs worse when it really shouldn't.
Now if only Lenovo would do the same for the legion go
Convoluted article. Even though I'm known for being long winded, I'll keep this short.
VR has expanded beyond videogames to other sectors from education, entertainment, sports, real estate, space industry, automotive industry, etc, etc. Naysayers who think it's going the way of previous tech like 3D,that has not expanded beyond TVs and movie theaters, are fooling themselves. VR is here to stay. Just needs refinement.
What limited VR before was cost, quality and technology. It was too expensive to create, not high in quality and too expensive for the consumer to buy. Those limits no longer apply. Graphics have improved, tech is relatively cheap and consumers can buy into VR that would have cost the price of a car a decade ago. Now that VR and the tech behind it can be done on a phone, it comes down to making it better and not connected to any one device.
Credit for mass market adoption will be the company that can make VR wireless, self contained,graphically impressive, has at least 4-6 hours battery life and can be comfortably worn. Currently, high quality VR is tethered to console, PC or mobile phone. If a manufacturer used components that are 3x the power of say, galaxy s8, separates the power away from the screen to a wearable battery pack that also holds graphics processing. Making the screen more like glasses and uses sensors or inside out tracking from mini cameras on the glasses frame. With connected, trackable controllers to use in 3D.
It could be done today but would cost somewhere around $1500-$2000 to produce. But, If a top phone that's $600-$800 can drop below $200 in less than 2 years, a VR unit in less than 5 years could be no less than $250 but no more than $500 to buy. Which is mass market. We don't have it now because companies weren't chasing VR before like we are now. But now that companies like Microsoft, Google, Facebook, etc are chasing mobile AR/VR solutions, it's coming sooner than we think. Which will only leave *content* as something to worry about.
VR Porn ends all VR arguments.
I'm still waiting for the killer VR app.