It has now become common place if one game introduces some new kind of mechanic a rash of titles will follow suit and add the same feature to their upcoming titles. However some become so rehashed and tired that they quickly become old hat. Gaming Corner takes a look both at the best mechanics that have stood the test of time and truly innovated as well as the ones that have been overused and used far to much.
You can clear your wanted levels in Star Wars Outlaws by defeating the death troopers.
Senua's Saga: Hellblade 2 has received a substantial visual upgrade, and we've put together a comparison that shows the improvements.
It appears Sony is making changes to the PSN backend in order to pave the way for future cross-platform releases across PC and PS5.
If sony want their games to be more successful on pc and to sell more they need to bring the games day-one like helldivers 2! , and not after 2 years.
First party ps5 games need to be ps5 only until 6 months imo because they need to sell consoles still and then focus on PC later.
This makes sense, just now doing it shows how behind and short-sighted regarding PC they were to begin with.
QTE sucks? They mustn't be serious.
Oh yeah, you can't mash it through, that explains pretty much.
I included it for all the times it is badly implemented so many games over use it now and it either doesn't fit or just plain doesn't work. Take the Bourne game for example, whilst yes they may look cool, the driving sections are somewhat hampered by a system that using QTE rather than allowing stunts etc to be pulled off as part of the driving engine.