Nine Dots Studio is developing the upcoming RPG Outward. It will bring gamers into a new world where each playthrough is different from the one before.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Could be cool. I hope it turns out to be good!
Those are some big shoes to fill, but the concept sounds excellent!
Sounds good, will keep an eye on it.
"You might be wondering what exactly Outward could do that studios like BioWare and CD Projekt RED have yet to do. Nine Dots Studio is bringing local split-screen co-op into its RPG experience. This is something that we have yet to see in an RPG of this magnitude, and it feels like a game changing feature."
Divinity: Original Sin has local split-screen co-op, and it is a fantastic game. Sounds like Outward will be bigger then D:OS but it's certainly not the first RPG to try this.
I wish they would have had a screen shot of co-op mode running.
Looking forward to seeing more of this game.