Alex from Twinfinite writes "Andromeda's ability to render dazzling explosions, razor-sharp textures and vibrant lighting effects should mark a generational leap in quality, despite the much-discussed controversy over Andromeda's facial animations.
In light of these supposed shortcomings, we've compiled images spanning different in-game scenarios across the entire Mass Effect series to showcase the improvements over the years."
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Andromeda does look sharp, but it runs wayyy better on PS4 Pro. Still, pretty obvious that the graphics in Andromeda are better than previous games.
Love this series. Haven't played Andromeda yet (thanks, Zelda), but hoping it's better than reviews indicate.
Obviously looks better now than ever before (at least in 95% of cases), understand the shift to Frostbite (£££) but can't help but wonder if sticking to Unreal Engine would of served them better having the experience.
Great looking game in the main, waiting for sub £20 sale.
I'd give it an 8 so far.
Graphics are nice but then you run into "planet of the apes" humans (shoulders too far back, knees bent a little too much, walking with elbows at an odd angle as well) and other times he looks "normal"-ish Iike his animation is swapped with an alien's now and again almost. It's not a deal breaker, but it's annoying when its most glaring, especially during in game cutscenes/conversation areas (some are in-engine, mosty major campaign story ones, which are clearly better quality overall). A few other animation issues now and again as well.
Plus it has more Dragon Age: Inquisition level clipping through things compared to older Mass Effect titles. Jumping is the worst with it as when he lands he often clips through the ground just a bit (especially if on small rocks like it's syncing for ground underneath still and not the rock itself). Again, not a deal breaker but immersion breaking now and again. Floaty at times as well like areas of DA:I (where you're an inch or so above the ground--happened in at least one rather major conversation/cutscenes far for me where it's like "QA please?".
I think it's mostly an EA issue and just how big these games are. There is a bottom line for EA and after a certain point I think Bioware has to use more canned designs than handcrafted ones, which is a little sad. Maybe some of is the engine being an issue for open world games since DA:I used it as well and both have some of the same issues. Could use more tweaks for open world front?
Who knows, it looks great most of the time but then you see issues which were not as common as older games (some were still there with unreal, but not all of them or as often).
Outside of issues, I enjoy the game though. A few nitpick a here and there (new alien species' females...) but when exploring the worlds it feels likes a ME game given some (mostly natural) alterations.
Once I was playing this awesome sequel to a game. Reminded me of the 5th Element, Blade Runner and Shadowrun, etc. all things I love... It had this perfect mission in Omega, were you had people couching and dying from a plague! A great collection of Art in Hock's Vault (with the head of the statue of liberty); David's mission (and when you finally see him with that things in his eyes: Kubrick!) just to name a few little details... Great level design!, great characters!, fine shooter!
And then EA...