In Call of Duty: World at War the series added a new feature that would change the franchise and that would create hype in all fans of gaming…Nazi Zombies
This series takes an in depth look at each map and follows the Storyline from confusing plot twist to confusing timeline switch.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
A former developer who spent years working on Call of Duty games at Raven Software has discussed what the Zombies community could have had in a never-ending game. Codenamed Call of Duty Zombies Project: Zed, this free-to-play game would have given the side mode constant updates and microtransactions as you see in Call of Duty Warzone and Multiplayer. It was a standalone title, but would also mean you wouldn’t have had some of your favorite Zombies maps.
A shame, I really don't like CoD multiplayer and Warzone was fun, but got me a bit bored after a while, but I really like the Zombie modes in CoD overall, I really dig them
Call of Duty Zombies maps have been around for a decade and a half now, and Nickolas from The Nerd Stash wants to share his favorite legendary locations to rank.
I really enjoyed this read. Looking forward to next week. Please keep up the good work