30°
5.0

TGR Review: Supreme Commander (360)

TGR - "Supreme Commander was originally released for PC in February 2007 and was well-received as an ambitious attempt to push the RTS genre forward. A new sense of scale was experienced, where the player had command over huge numbers of on-screen units able to clash in conflicts spanning continents. Only high-end PCs could handle this power-hungry game, but now, after a long wait, Supreme Commander is available for Xbox 360 owners. But have the impressive graphics and quality tactical gameplay of the PC original been translated to its new format?"

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thegamereviews.com
TheMART5699d ago

Strange. It seems that with 360 great games suddenly its multiplatform when its on PC also, but when the game is rated lower its suddenly a 360 exclusive.

PS3 fans act weird in general I guess.

Rick Astley5699d ago

Another day, another 360 flop.

70°

These games deserve the VR treatment the most

From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."

ApocalypseShadow894d ago

Interesting list but I'd sure make a better one of most wanted.

JustSomeGuy94893d ago

I'd love a VR red dead redemption

90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251817d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1817d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.