Jake Kazdal is a conceptual artist and character designer who managed to make his way into the Tokyo division of SEGA, namely the Tetsuya Mizuguchi studio United Game Artists. His participation is credited in games such as Space Channel 5 and Rez, two of the most inspired titles released in the 128-Bit console generation.
CoreGamers interviewed Jake, who in his turn provided a great insight about the world of Japanese videogame design and the life he lived in Japan as a SEGA employee for over four years. The profile article also provides some unseen artwork and trivia.
Now that Rez is 20 years old in North America, it is worth looking back to see what made it such a one-of-a-kind experience.
Got it on the Quest 2. The actual area created for VR still blows my mind every time I play it.
An interview with the famed creator of 'Rez', 'Lumines' and 'Space Channel 5'.
I'm probably the only one who genuinely liked Child of Eden (of course Rez is better though). I hope we see a full VR rhythm game from him next,
In celebration of Rez Infinite’s recent VR release, now is a perfect opportunity to take a look at the legacy of this strange and wonderful game.