20°

The art of REZ - ex SEGA employee reveals production secrets

Jake Kazdal is a conceptual artist and character designer who managed to make his way into the Tokyo division of SEGA, namely the Tetsuya Mizuguchi studio United Game Artists. His participation is credited in games such as Space Channel 5 and Rez, two of the most inspired titles released in the 128-Bit console generation.

CoreGamers interviewed Jake, who in his turn provided a great insight about the world of Japanese videogame design and the life he lived in Japan as a SEGA employee for over four years. The profile article also provides some unseen artwork and trivia.

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coregamer.web.simplesnet.pt
80°

20 Years Later: 'Rez' Is Still A Multi-Sensory Masterpiece

Now that Rez is 20 years old in North America, it is worth looking back to see what made it such a one-of-a-kind experience.

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goombastomp.com
LucasRuinedChildhood845d ago (Edited 845d ago )

If they used the Dualsense combined with PSVR it would almost be a sensory overload, haha.

Perhaps they could update it for PSVR2?

CrimsonWing69845d ago

Got it on the Quest 2. The actual area created for VR still blows my mind every time I play it.

70°

Interview with Tetsuya Mizuguchi

An interview with the famed creator of 'Rez', 'Lumines' and 'Space Channel 5'.

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prankster101.com
AK912034d ago

I'm probably the only one who genuinely liked Child of Eden (of course Rez is better though). I hope we see a full VR rhythm game from him next,

Venoxn4g2034d ago

you are not alone mate.. I even send him and his company few posts to make Child of eden VR..but they never replied.. I bought Child of eden like more than 5 times and gave it as presents to friends...great game

Einhander19712033d ago

Agreed Child of Eden is amazing, PSVR version please.

60°

The expansive legacy of Rez

In celebration of Rez Infinite’s recent VR release, now is a perfect opportunity to take a look at the legacy of this strange and wonderful game.

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gamecrate.com