60°

Accel World VS. Sword Art Online Gets Screenshots Showing New Area, Characters, & Multiplayer

Accel World VS. Sword Art Online: Millennium Twilight receives details to hold off fans until the game's Summer release.

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Rangerman12082658d ago

Meh. I find all the SAO games mediocre. And considering this game uses Lost Song's engine, I doubt this game will be any great.

70°

A Look Back at Artdink's Games for PlayStation Vita

VGChartz's Adam Cartwright: "In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years."

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vgchartz.com
30°
7.0

Accel World VS Sword Art Online: Millennium Twilight - Vita Review | Chalgyr's Game Room

Chalgyr's Game Room writes:

Accel World vs Sword Art Online: Millennium Twilight is the latest in the SAO series’ original entries. Merging both SAO and Accel World, it is up to both sets of characters to save Kirito and Asuna’s beloved Yui and both groups’ respective Online Worlds.

90°

PlayStation Vita's 10 Most Technically Disappointing Games

VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.

In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."

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vgchartz.com