"Kojima-san was in Australia for RTX Sydney and we were privileged to have the opportunity to sit down with him during his busy schedule to find out more about the ‘Strands’ gameplay, the reason behind using the Decima Engine, and how development was going on the project." .- PlayStation.Blog
Game developers have already started to confirm that they will support the Nintendo Switch 2 with their future titles.
Back when the Xbox 360 launched, Microsoft pushed the big budget game as a differentiator. Following all the recent layoffs, it’s clear this strategy has run its course.
The Microsoft shill take on the Microsoft causing the death of big budget gaming...
The whole driving force for growth in gaming both technologically, creatively and financially was all nonsense, and it was definitely not because Microsoft ran the industry into the ground with obviously bad decisions and creating an unprofitable business model that massively disrupted consumer spending habits. /s
LOL, this article is a big pile of dog crap...
Spencer has been constantly telling ppl that NO they would not go the route of having games like TLOU, Uncharted, etc because Playstation exists and prefers to focus on a diverse portfolio.
How many years have we seen Xbox as no game and we don't want small games like ORI, Pentiment, Grounded, etc.?
That's the real tragedy and why lots of gamers are mad at MS right now
because they have been championing smaller titles and yet fired the ppl delivering exactly what they were proning about.
So no the only nonsense is that MS seems now to be going BACK to AAA popular titles..sorry, I meant refocusing effort on core established IP where broken GAAS might be rewarded versus praised and rewarded work.
During Devstream 179 for Warframe, Digital Extremes unveiled a lot of exciting information for stuff coming to the game, and we were able to ask about some of it!
Amazing, can't wait to see what he does with the Decima engine, which i'm sure will be optimized on top of what we will be seeing next week with Horizon, Guerilla are a master in their craft or like Kojima-San said himself:
"I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else."
" Usually when you go to use, buy or borrow an engine, someone will say, “Lend us your name,” or of course ask for payment. We had no contract with Guerrilla Games, but when we met them they suddenly gave us a box, a very pretty box. When we opened the box, there was a USB dongle inside that had the source code for the engine.
Hideo Kojima. Keep in mind we had no contract or anything at this stage, yet still they handed over what was basically the crystallisation of their efforts over many years. They simply said, “Mr. Kojima please use this engine,” and we thought these people are incredible.
There was one condition though, that Kojima Productions doesn’t just use the engine, but that we develop the engine together with Guerrilla Games, that it should be a collaborative effort. So we were really blown away by their stance on this and being so open with the engine and we thought “Wow, these are the people we have to work with.”
It is refreshing and heartening to see devs like GG put the progression of games development over financial gain. Makes me the more glad that I preordered Horizon.
I'm glad Kojima chose Decima. Horizon is looking spectacular. Plus, it's a win-win situation, Kojima has got an engine and will help Guerrilla make it even stronger and better. I'm sure Death Stranding will deliver.
Kojima and Cerney together. Crazy. They went and searched studios around the world so Kojima could pick an engine. Really cool behind the scenes info.