190°

The Hideo Kojima Death Stranding interview: Strands, Decima and Guerrilla Games

"Kojima-san was in Australia for RTX Sydney and we were privileged to have the opportunity to sit down with him during his busy schedule to find out more about the ‘Strands’ gameplay, the reason behind using the Decima Engine, and how development was going on the project." .- PlayStation.Blog

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RpgSama2632d ago (Edited 2632d ago )

Amazing, can't wait to see what he does with the Decima engine, which i'm sure will be optimized on top of what we will be seeing next week with Horizon, Guerilla are a master in their craft or like Kojima-San said himself:

"I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else."

2632d ago Replies(2)
MyDietEqualsGames2632d ago

Awesome interview. I now know there are vehicles in the game. Death Stranding!
I will absorb all info about this game like a black hole absorbs light.

UltraNova2632d ago

You'll absorb all that info only to lose all knowledge about it with currently no way to tell where it ended up or if it ended up somewhere and/or at what time at all?

moegooner882632d ago

" Usually when you go to use, buy or borrow an engine, someone will say, “Lend us your name,” or of course ask for payment. We had no contract with Guerrilla Games, but when we met them they suddenly gave us a box, a very pretty box. When we opened the box, there was a USB dongle inside that had the source code for the engine.
Hideo Kojima. Keep in mind we had no contract or anything at this stage, yet still they handed over what was basically the crystallisation of their efforts over many years. They simply said, “Mr. Kojima please use this engine,” and we thought these people are incredible.
There was one condition though, that Kojima Productions doesn’t just use the engine, but that we develop the engine together with Guerrilla Games, that it should be a collaborative effort. So we were really blown away by their stance on this and being so open with the engine and we thought “Wow, these are the people we have to work with.”

It is refreshing and heartening to see devs like GG put the progression of games development over financial gain. Makes me the more glad that I preordered Horizon.

RpgSama2632d ago

Yeah, that was one of the best parts of the interview, finding out about that, and we are talking about one of the most, if not the most state of the art Engine in the world.

Paytaa2632d ago

Plus they probably have the upmost respect for Kojima.

Sharing technology for the sake of progression in the gaming industry is admirable.

Looking forward to seeing this tech hands on with Horizon.

Goldby2631d ago

also makes sense with the name of the engine itself.

Dejima - latinized as Decima was the outpost that Japan used to trade with the rest of the world during the edo period and primarily the dutch for about 200 years

Volf2632d ago (Edited 2632d ago )

I'm glad Kojima chose Decima. Horizon is looking spectacular. Plus, it's a win-win situation, Kojima has got an engine and will help Guerrilla make it even stronger and better. I'm sure Death Stranding will deliver.

Goldby2631d ago

look up the history of Dejima, and you will see so much behind the scenes things happenign with GG and Kojima

S2Killinit2632d ago (Edited 2632d ago )

Kojima and Cerney together. Crazy. They went and searched studios around the world so Kojima could pick an engine. Really cool behind the scenes info.

70°

Game Developers Have Begun Confirming Nintendo Switch 2 Support

Game developers have already started to confirm that they will support the Nintendo Switch 2 with their future titles.

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twistedvoxel.com
300°

Microsoft Is Finally Ending Its Focus On Big Budget Gaming Nonsense

Back when the Xbox 360 launched, Microsoft pushed the big budget game as a differentiator. Following all the recent layoffs, it’s clear this strategy has run its course.

Einhander19726h ago(Edited 6h ago)

The Microsoft shill take on the Microsoft causing the death of big budget gaming...

The whole driving force for growth in gaming both technologically, creatively and financially was all nonsense, and it was definitely not because Microsoft ran the industry into the ground with obviously bad decisions and creating an unprofitable business model that massively disrupted consumer spending habits. /s

RpgSama5h ago

First, F**** Forbes and their shill take, I hope the money cleared by now.

Second, Which big budget games I might ask? Microsoft has been in a rut for like a decade now, with no big publisher and developers puechases they would have not released anything in the last 5 years but the new Halo and Forza.

Eonjay2h ago

Fortunately for us, since we know this message is basically coming from Microsoft, we can read into their motives. Why are they trying to turn people against big budget games and who would it help.... hmmm.

neutralgamer19921h ago

GP is like any content service it needs new content. AAA games take 100 plus million (low end estimates since most AAA games take double that) and it 4-5 years to develop. That’s why there were 2 god of war games instead of 3 because Cory felt like it would take too long

I am not defending MS. That’s just the reality when you put all your eggs in one basket (gamepass) and now they need content. Sadly that’s what we all said would happen and is happening. GP will be a service for AA games with 1-2 AAA games on yearly basis. And I am all for AA games because to me that’s where developers can take chances on smaller budgets but MS has mismanaged this whole situation from the beginning. Their messaging needs to be clear and it’s not

They own so many studios and IP’s they just need to get everyone on schedule so that there are games releasing every few months on GP. But I don’t even think Phil knows what he wants. It seems his goals change constantly

Game pass is not a sustainable and take two ceo was right when he said that it doesn’t make any business sense to release huge AAA games day one on GP. Just like call of duty shouldn’t be on GP because why give up on 15-20 million sales

S2Killinit1h ago(Edited 1h ago)

Right on.

Hahaha MS has ended “focus” on games? Lol when? 3 generations ago maybe?

Hofstaderman6h ago

Ah Forbes. One of the prominent MS mouthpieces....

Luc205h ago

Microsoft is finally... ahhh I've never heard this one before!

Petebloodyonion5h ago

LOL, this article is a big pile of dog crap...
Spencer has been constantly telling ppl that NO they would not go the route of having games like TLOU, Uncharted, etc because Playstation exists and prefers to focus on a diverse portfolio.

How many years have we seen Xbox as no game and we don't want small games like ORI, Pentiment, Grounded, etc.?

That's the real tragedy and why lots of gamers are mad at MS right now
because they have been championing smaller titles and yet fired the ppl delivering exactly what they were proning about.

So no the only nonsense is that MS seems now to be going BACK to AAA popular titles..sorry, I meant refocusing effort on core established IP where broken GAAS might be rewarded versus praised and rewarded work.

Einhander19725h ago(Edited 5h ago)

https://media1.tenor.com/m/...

You read an article cheerleading the end of big budget games and all the other articles about problems and this is what you have to say? That's what you think "the real tragedy" is?

I thought that xbox fans might finally "get it", but no, it seems they don't even understand what is happening and what is at stake.

Petebloodyonion2h ago

Please tell me what's happening and what is at stake

Since it's not big companies closing small studios, killing innovation while refocusing assets on big ongoing projects and core IP?

Let's See MS Close Tango Studio mentions that they are too thin on key project
Sony Close London Studio and make massive cuts in Firespite will reallocate resources to core project
EA will focus on Core project
Square will focus on big established IP
.....
.....

crazyCoconuts5h ago

Hurray! No more big gam.... wait... what??

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50°

Warframe: Devstream 179 Q&A With Megan Everett

During Devstream 179 for Warframe, Digital Extremes unveiled a lot of exciting information for stuff coming to the game, and we were able to ask about some of it!

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lordsofgaming.net