Nioh's better mechanics or Dark Souls' deeper themes?
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
it makes no sense to compare them, both are amazing in their own ways. totally different games
Yes. I don't like dark souls but I absolutely adore nioh. Such a fun game.
I like Nioh more for the following reasons.
-You don't have to dig for the story
-Skills make the combat more interesting.
-It's faster paced
-No genital shaped enemies (so far)
It sure has far better combat mechanics than the souls games which is to be expected from the developers of Ninja Gaiden but it falls behind in nearly every other aspect whether it be graphics, enemy variety, bosses, level design and multiplayer.
This is why I said it wasn't an evolution of the souls formula.
I really like them both (and Bloodborne) for different reasons.