PCGH interviewed the Stormrise lead designer about the Direct X 10.1 support.
PCGH: Although still quite unusual, especially for the strategy genre, you announced support for DX10.1 in Stormrise. Why did you decide to integrate the new API into the engine?
Artem Kulakov: Stormrise has been designed for DirectX 10 and Vista right from the start. Integrating DX10.1 was an opportunity to increase performance and improve visual quality even further.
The RTS genre has had a rough ride on consoles through the years, but which are the 7 best games available today?
The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!
Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.