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Resident Evil 7 Review: A Return To Its Roots and Better Than Ever - Game Insider

It has been a long time coming, but do trust that Resident Evil is finally moving in the right direction as this game is an outstanding experience. While this new formula has room for improvement, as it stands, the future of the series is more than promising.

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game-insider.com
FallenAngel19842694d ago

But Resident Evil: Revelations 1 & 2 were already a return to form.

How many times is this series going to have to return to its roots.

Shadowolf2694d ago

RE: Revelations 1 & 2 were very solid, however they were not scary or even thrilling as survival horror goes, but they were good.

_-EDMIX-_2694d ago

Not really. Both titles were great, don't get me wrong, but I don't recall them having all the features that this title has.

yes, you could find weapons and ammo which was great, but both games still very much catered to the very easy format of RE4-6.

Revelations is close to the old RE format MORE then 4-6 yes, but not RE7. RE7 literally has almost every single major feature the older RE series had, they even have a mode that limits your saves to using cassettes ie (typewriters).

You can't do that in Revelations.

"scary" is subjective.

FallenAngel19842694d ago (Edited 2694d ago )

Every Resident Evil game can become on nightmare to play when you set it to the highest difficulty.

Revelations 1&2 were designed to blend classic and modern elements of the series, and they work well doing so. Taking the great control scheme pioneered with RE4(but finally allowing us to move and shoot!) and pairing it with the exploration and puzzle solving of RE1 is a great experience. RE7 picks and chooses what it takes from the past and what it modernizes.

Horror is indeed subjective and it can be applied to both RE7 and the Revelations dualogy

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Resident Evil Fans Discuss Whether They Prefer First Or Third Person

Players have long debated the merits of third-person as opposed to first-person perspective in games and the topic has recently resurfaced on Reddit, this time concerning the long running Resident Evil series. The discussion so far has generated somewhat heated opinions from users on both sides of the argument.

Resident Evil has a long history of using both perspectives, with some entries in the series like Resident Evil 2 and Resident Evil 3 offering players a third-person view, while others like Resident Evil 7 provided players with a first-person perspective. Some fans believe third-person allows for better visibility and control over the character, while others believe that first-person immerses you more deeply into the game's atmosphere.

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thegamer.com
-Foxtrot414d ago

Third always

It's what it's always been and how it's meant to be played whether it's fixed camera angles or over the shoulder.

Rockstar413d ago

There was a time when I would have agreed but if you've got a vr setup the 1st person RE's are on another level.

That being said, they can both exist because they're both fantastic.

Babadook7399d ago (Edited 399d ago )

Exactly. If there was no VR version available or possible I’d say 3rd person. But because of the extreme heightened immersion, VR trounces the flat screen version, so 1st person please.

Sonic1881413d ago (Edited 413d ago )

They should have the option to have both going forward imo. But I do prefer third person view

Levii_92413d ago

I love both and the new mainline RE games should stay in first person for at lest one more game that’s why i hated that Capcom for some reason added third person in RE8 .. like why ? What was the point ? It just lost what made the new games unique and different. Re7 is a gem and already such a classic, it’s RE1 of this generation or well the prevous generation i guess i should say and RE8 is bonkers and so fun. Such great games.

Goozex413d ago

First person. It just ramps up the intensity for me

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50°

What horror franchises could learn from Resident Evil

Resident Evil has remained the most popular horror franchise in video games for a long time. These are the reasons why.

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pcinvasion.com
-Foxtrot551d ago (Edited 551d ago )

The remakes are good examples

Resident Evil 2: "Here's how you do a remake"

Resident Evil 3: "Here's how NOT to do a remake"

NecrumOddBoy551d ago (Edited 551d ago )

I think RE3 was actually pretty good but just short and flawed a bit. If Capcom would’ve just put the RE3 campaign and it’s dodge mechanic into RE2 (maybe called it RE Raccoon City Chronicles) and placed the the game in a canonical order LEON A, CLAIRE B, JILL C; then dropped the multiplayer nonsense, it would have been the most perfect package. I enjoyed RE3’s ties in to 2 and they streamlined it well. It just was a flawed deliver.

-Foxtrot551d ago

Oh don't get me wrong, it was a good game but compared to RE2 it was a step back

It was lazier, felt rushed, shorter in comparison and totally the wrong way for Capcom themselves to do a remake

Luckily they got the memo because I'm sure I read RE4 was supposed to be done by the team that did RE3 before they rebooted development.

RE3 needs a directors cut, it needs to be longer, they need to include the choices, add the other locations in by expanding/reworking the current story and also rework how Nemesis works. I want to explore more the city, even if areas have nothing to do with the main objectives and only exist to explore for collectibles or to find new gear.

staticall551d ago

Punching huge bolders while being in a volcano sounds cool on paper, but looks very dumb.
More QTEs = worse experience (RE6 mostly)
Sometimes big doesn't mean "better" (RE6 bosses mostly)
Not every game's suppose to have a multiplayer component (RE3 remake, Umbrella Corps). But sometimes it just works (Outbreak)
Small stamina bar for melee attacks is dumb (RE6)
Locking better skills behind drip-fed skill point drops is awful (RE6)
Do not give your flagship IPs to outside studios. But if you did, heavily control the game quality and direction (Resident Evil: Operation Raccoon City)

FallenAngel1984551d ago

For me Resident Evil’s biggest impact on the gaming medium will always be that over the shoulder control scheme pioneered by RE4

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Death in the Family: A Look Back at Resident Evil 7

VGChartz's Evan Norris: "With Resident Evil Village out imminently, it seems like an ideal time to revisit its immediate predecessor, Resident Evil 7: Biohazard, a game that steered the franchise back to its roots. After replaying the game this past week, I can say with confidence it remains one of my favorites in the long-running series, due to its scary and disturbing atmosphere, challenging boss battles, twisting narrative, breathless action, and old-school survival-horror gameplay. It's certainly not perfect — there isn't much enemy variety and the final boss is a letdown — but overall it's a great game worthy of the name Resident Evil."

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vgchartz.com