PlayStation 4’s software attach rate is going beyond even the PS2 at the same point in their sales milestone.
Gary Green said: Sorry for sleeping with the enemy, but Pokémon has previously been something of a guilty pleasure of mine in one form or another. Back in my younger days of student life, a gap year and living under my parents’ roof, and with money to burn, I was very much a carefree multi-format gamer, and so Nintendo’s monster-catching mega-franchise always had a place in my expansive game collection. Then there were the trading cards that everyone wanted despite them never really gaining the value we were all expecting 20 years later. Not my best investment.
TSA writes: Killer Klowns from Outer Space brought plenty of goofy silliness to 80s horror cinema, and that’s honestly a perfect fit for asymmetrical multiplayer.
Rainbow Cotton was a Dreamcast exclusive back in 2000, and has never seen a release in the west. That is, until now.
"As a reference
When PS2 hit 50m, it had shipped 308m units of software = 6.2
When Wii hit 50m, it had shipped 353m units of software = 7.1"
And for PS4 it is 7.51. Really great news.
Thats very important. Games. We want more
PS4 having a higher software attach rate than PS2 & Wii at this point in its life is very impressive
That's good to hear. I believe some of the reasons for this is a few things:
1. Video games are consumed on a much larger scale than ever before
2. There are more varieties of games that appeal to larger groups of people
3. There are different ways of buying games now at different prices that work for a lot of income budgets
4. PS4 really has no competition at this moment when it comes to software, so people are putting more focus on investing in the Playstation brand.
B-B-But the console market is dying 😆